Garry's Mod

Garry's Mod

Physical properties advanced
Showing 21-25 of 25 entries
< 1  2  >
Update: 26 Mar, 2020 @ 8:02am

2020-03-26 17:01:39.77

https://github.com/dvdvideo1234/PhysPropertiesAdv/commit/681a12ff1726defd603c912a778475f022a2e4b6

Added: General material validator `isValidMaterialProp`
Added: Tool methods for original material and player bone view
Added: The bone view now draws the original physical property at the end
Updated: Utilize `isValidMaterialProp` `(Set/Get)Original` `(Set/Get)BoneView`
Updated: Prevent splitting of `N/A` to `A` and `A` in the bone view. Use `#`
Removed: The utilization of trace surface property from `DrawHUD` as not used
Removed: The utilization of trace entity from `RightClick` as not used

Update: 26 Mar, 2020 @ 6:11am

2020-03-26 15:10:31.60

https://github.com/dvdvideo1234/PhysPropertiesAdv/commit/25e60563bd03e36873859c12433c8e24f5af3da2

Fixed: Player networked overlay information being updated on property reset
Removed: Annoying generic notification storing entity defaults

Update: 25 Mar, 2020 @ 11:52am

2020-03-25 20:52:01.74

https://github.com/dvdvideo1234/PhysPropertiesAdv/commit/e4b7af1da99aee60700c78768be8df3608a827ff

Added: Ability to manipulate properties of individual bone or all bones
Removed: networked variables for storing individual properties

Update: 25 Mar, 2020 @ 3:45am

2020-03-25 12:45:05.33

https://github.com/dvdvideo1234/PhysPropertiesAdv/commit/763c739f11545ecfc885f8f495a2a2b5a9e04f02

Fixed: Tool generating error when material list is not installed
Updated: Material in-game status messages
Updated: Not available material is shown on invalid value request

Update: 1 Mar, 2020 @ 6:12am

Initial addon creation.