Garry's Mod

Garry's Mod

Physical properties advanced
33 Comments
[Sk$Bh]Trick or treat KID!  [author] 4 Jul @ 8:51am 
@ Ice 3 Feb @ 10:01am

Yes, however the hit sound sometimes are not being relevant with what's applied
Lukencio™ 12 Feb @ 6:21pm 
I have the exact same question...
Ice 3 Feb @ 12:01am 
hi does anyone know why physical properties dont save in dupes
Psyden 14 Jan @ 8:23pm 
so sad this tool is broken now
Virgiliu314 24 Jul, 2024 @ 3:13am 
does this mod still work? doesn't seem like it
[Sk$Bh]Trick or treat KID!  [author] 5 Apr, 2023 @ 1:23pm 
@NextKuromeThe76Soldier 4 hours ago

Yeah... lol, had to comment as these are no longer relevant :D Have to test the phys-prop tomorrow for: https://github.com/dvdvideo1234/PhysPropertiesAdv/issues/5
NextKurome76TheSoldier 5 Apr, 2023 @ 9:16am 
that was a 1 year gap, lol
[Sk$Bh]Trick or treat KID!  [author] 5 Apr, 2023 @ 9:04am 
@Peekofwar 18 Jun, 2022 @ 10:04pm
@NextKuromeThe76Soldier 26 Jan, 2022 @ 4:49pm

Yeah, I've switched to *.properties files long ago, so this error is outdated.
Peekofwar 18 Jun, 2022 @ 12:04pm 
Problem: Not only does it not have a menu in the right pane, but the tool name and button descriptions are missing strings and just appear with "#tool.physprop_adv.name" for example.

It does seem like the script is kind of working, I can right-mouse to copy materials, but it says "invalid" whenever I try to left-mouse on a prop. It's not producing any script errors in the client or server consoles.

(This is on a dedicated server if that helps)
NextKurome76TheSoldier 26 Jan, 2022 @ 6:49am 
[Physical properties advanced] Couldn't include file 'physprop_adv\lang\en.lua' - File not found (@lua/weapons/gmod_tool/stools/physprop_adv.lua (line 24))
1. getTranslate - lua/weapons/gmod_tool/stools/physprop_adv.lua:24
2. setTranslate - lua/weapons/gmod_tool/stools/physprop_adv.lua:34
3. unknown - lua/weapons/gmod_tool/stools/physprop_adv.lua:85

physprop_adv(en): [1] Compile error
physprop_adv: English missing

[Physical properties advanced] lua/weapons/gmod_tool/stools/physprop_adv.lua:37: bad argument #1 to 'pairs' (table expected, got nil)
1. pairs - [C]:-1
2. setTranslate - lua/weapons/gmod_tool/stools/physprop_adv.lua:37
3. unknown - lua/weapons/gmod_tool/stools/physprop_adv.lua:85

tool refuses to work.
Der Klops 24 Jan, 2022 @ 11:58am 
can't select property type and property name please fix it
[Sk$Bh]Trick or treat KID!  [author] 21 Jan, 2022 @ 1:47pm 
Advanced material with dynamic material selct panel has been added. configuration remains the same!
Sanders 14 Oct, 2020 @ 1:51pm 
oh ok ill try that sorry i didnt see that but i guess thats steam being a dick lol
[Sk$Bh]Trick or treat KID!  [author] 14 Oct, 2020 @ 4:30am 
@[ LUMOS ]SANDERS

Did you install the materials as described ?
Sanders 10 Oct, 2020 @ 5:41pm 
ok i cannot report the issue to github so ill have to post here the menu doesnt work i cannot select the options in the second drop down box they wont change. why?
[Sk$Bh]Trick or treat KID!  [author] 18 May, 2020 @ 11:23pm 
@Narrow Watch 10 hours ago

Exactly. It literally turns ragdolls to states.
Lieutenant Kara Thrace 18 May, 2020 @ 1:16pm 
You mean the Statue function will do the trick?
[Sk$Bh]Trick or treat KID!  [author] 18 May, 2020 @ 6:40am 
@Narrow Watch 15 May @ 12:05am

Gmod has special "State" option that freezes/welds ragdoll bones
Lieutenant Kara Thrace 14 May, 2020 @ 2:05pm 
can this be used to make ragdolls static objects (for use with joint tool)?
Alex 25 Mar, 2020 @ 1:23pm 
Thanks this tool saves me alot of troulbe with certain models that for some reason are made of glass.
[Sk$Bh]Trick or treat KID!  [author] 25 Mar, 2020 @ 1:15pm 
@Alex

Thank you and done. It can manipulate individual trace bones or all the bones ( E + LeftClick )
Alex 25 Mar, 2020 @ 12:59pm 
sorry I think for ragdolls it should apply to all bones....but that's my opinion on the matter.
Alex 25 Mar, 2020 @ 12:58pm 
https://steamuserimages-a.akamaihd.net/ugc/1008184350400503168/DBFA2D5752FEA8C30C04A5142F73E8721C0C9DA1/ the ragdoll on the left comes default with flesh as it's material the one in the middle comes default glass (for some odd reason) the object on the right is a standard gmod prop.... for some reason the prop will not change it's physical material.... the ragdoll does until i use a gun like the pistol from half-life 2.
Alex 25 Mar, 2020 @ 12:40pm 
the sounds of the prop/ragdoll are being changed, i'd have to complain more to the model creator for making them glass... Sigh thanks.
[Sk$Bh]Trick or treat KID!  [author] 25 Mar, 2020 @ 11:53am 
Manipulation of individual/all bones with material/gravity has been added
[Sk$Bh]Trick or treat KID!  [author] 25 Mar, 2020 @ 3:57am 
@Alex

How do you think I must handle ragdolls. It is worth it to use a flag "apply on all bones" when not checked will apply only on the trace
[Sk$Bh]Trick or treat KID!  [author] 25 Mar, 2020 @ 2:13am 
@Alex

Valve states: https://developer.valvesoftware.com/wiki/$surfaceprop#Syntax

Though I am using the API like seen in the Gmod repo, and I noticed that the regular properties tool does the exact thing when it comes to props being shot with a pistol or hit with crowbar.

If the sounds of the shot prop are the same and not being changed when applied, I think when Garry and his team did not include this in Gmod, they probably had a good reason to do so.

If it bother you, leave then an issue here:
https://github.com/Facepunch/garrysmod-issues
Alex 25 Mar, 2020 @ 1:22am 
yeah it errors if you don't add the materials. but it does work until you use a gun. also i noticed that for ragdolls i may need to apply it to multiple bones...
[Sk$Bh]Trick or treat KID!  [author] 24 Mar, 2020 @ 11:30pm 
Anyway it must not error when there are no materials installed, so thanks for that too :D
[Sk$Bh]Trick or treat KID!  [author] 24 Mar, 2020 @ 11:26pm 
Hmm, this sounds weird. I will look into it ..
Alex 24 Mar, 2020 @ 10:20pm 
Okay so i found a small bug with this and it may not be fixable but after awhile physical properties change back to default on their own and the applied one only works for hits with stuff like the crowbar the second you use a gun it goes back to default.
Alex 24 Mar, 2020 @ 10:12pm 
Nevermind i didn't install the files.
Alex 24 Mar, 2020 @ 9:46pm 
tool errors as soon as I use it.