Stellaris

Stellaris

Aesthetic Cinematic Gameplay (ACG)
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Update: 24 Mar, 2020 @ 3:32am

*Update for 2.6.2.

Update: 24 Mar, 2020 @ 12:12am

*implemented colored message icons + compatibility with UI Dynamic

... thx to ButtJunkie for letting me use and rework his files

Update: 23 Mar, 2020 @ 8:08am

*fixed Dreadnought XL turret being invisible again (was a visible turret after the 2.6.1 update but needs to be invisible on the bow front)

Update: 23 Mar, 2020 @ 7:55am

*fixed Carrier sections mixed display of PD and Fighter strike craft => had to switch one fighter with one bomber slot to achieve a clear section description

... thx to Mr. Flibble for the feedback!

Update: 22 Mar, 2020 @ 2:06pm

*improved (decreased) speed of non player faction ships like tiyanki space whales dragons mining drones leviathans etc. to compensate for non-reduced speed during combat => event coding to reduce speed does not work for those ships so i had to find a workaround

Update: 22 Mar, 2020 @ 5:37am

*updated some graphical files

... thx to Redfoxx for letting me know about it and helping to test it

Update: 21 Mar, 2020 @ 7:37am

*fixed missing description for some of Cybrxkhan's name lists

Update: 21 Mar, 2020 @ 6:08am

*reworked and implemented Cybrxkhan's name lists for ACG

... thx to Cybrxkhan for letting me use and rework his files!

Update: 21 Mar, 2020 @ 2:21am

*added chinese translation

... thx to Computer(easy) who provided the necessary files and code with translation!

Update: 20 Mar, 2020 @ 12:39pm

*updated mod version shown in launcher