Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Role Reversal
Showing 1-10 of 24 entries
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Update: 28 Feb, 2021 @ 4:08am

[1.7]

- Fixed overlapping conditions. I hate yellow and green and yellow and green and yellow and green wires.

Update: 25 Feb, 2021 @ 3:02pm

[1.6.9]

- Fixed logging on one of the conditions.
- nice

Update: 10 Feb, 2021 @ 1:42am

[1.6.8]

- Fixed 2 different misfiring conditions.

Update: 22 Dec, 2020 @ 12:30am

[1.6.7]

- Fixed another bug related to the afforementioned [7 wires, condition 6] condition.

Update: 22 Dec, 2020 @ 12:25am

[1.6.6]

- Fixed incorrect checks on [7 wires, condition 6]

Update: 20 Dec, 2020 @ 4:56pm

[1.6.5]

- Fixed accidental answer override from [Wires 4, Condition 5].

Update: 24 Sep, 2020 @ 3:23pm

whoops i overrode my module with a new one, here it is again

Update: 24 Sep, 2020 @ 3:21pm

[1]

- Initial build.

Update: 16 Aug, 2020 @ 6:04am

v1.6.4

- Fixed [4 wires, condition 5] - When true, wire 1 was always true because I casted the character into an integer directly instead of using char.GetNumericValue(), meaning that the value would always be or exceed 3 (which is Green, Blue Purple)

Update: 13 Aug, 2020 @ 9:13am

v1.6.3

- Fixed TP bug that sent you to the wrong instruction when trying to reach an earlier instruction within the same section.