Europa Universalis IV

Europa Universalis IV

City-State of Carthage 2.1
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Update: 21 May, 2022 @ 3:13am

-Patch 2.1.2-
Now supports version 1.33

Update: 24 Dec, 2021 @ 4:07am

Bumped supported version to 1.32

Update: 27 Oct, 2021 @ 6:41am

-Patch 2.1.1-
Fixed crashes caused by 1.31.6 Epic Store integration.
Added missing German localization for tooltips

Update: 12 May, 2021 @ 4:50am

-Update 2.1 "Majapahit"-
Basic support for 1.31
New Punic quarters monument
Carthaginian trade privileges now require Punic quarters tier 1
Carthaginian slave privileges now require Punic quarters tier 2
Fixed various typos


-Update 2.0 "Trinity"-
(This is just a dump of all the changes during the 2.0 development process)

Government:
Added "Canaanite Republic" available for Canaanites (+1 max. accepted culture, -20 max absolutism)

Events:
Added event picture to "Revolt in new Trade Post" and "Canaanite Target Area Conversion"
Religious path start event now show a tooltip
Canaanite can get a event to become "Canaanite Republic"

Various:
Any splendor gains or expenditures now fallback to monarch power if MoH is disabled
Localization improved

Bug Fixes:
Canaanite Pilgrimage event no longer fires when you already went on a pilgrimage

Admin 10 is now a soft requirement
Added achievement mission Great Canaan and Salty Business
Added Punic Republic reform
Added two missions decadent nation and revolutionary carthage

KCC:
Moved Achievement earned event to KCC
Add decadency mechanic

New Slaves for Labour privilege
New Slaves for Navy privilege
Buffed trade efficency from privileges but nerfed national ideas

Added Achievement event
Added Trinity Update event
Changed some mission icons

Balancing:
Nerfed some mission modifiers
Added event that compansats for the new estate reducing crown land
Random chance for religion events popping up reduced

Mission:
Improved mission pictures
Mercantilism effects reduced

Country:
Carthage got a new color more unique to the area and reminiscent of there geography

Religion:
Icons slightly reworked
Switching to Muslim now removes Catholic modifiers
Keeping foundation no longer gives tolerant modifier

Estates:
Added Carthaginian estate
Various triggered loyalty and influence modifiers
Loyalty and influence icon
Privileges: Merc Rights, Ban Swords, Free Trade Posts, Dependent Trade Posts

Various:
Ban animal sacrifices now gives 10% inno gain
Recent animal sacrifice gives 0.25 yearly prestige
Remove discipline from national ideas
Achievments now only give 50 republican tradition

Fixed:
Enabled animal sacrifices
Pope sends help event always triggering

Religion:
Added adopt heir mechanic
Added animal sacrifice mechanic
Added donatist event "Pope sends support"
Balance tweaks
Added kc_heathen_conversion_zeal on convert to heathens

Various:
Disaster events happen less frequent
Added flavor event that spawns rebels in the newly founded trad posts
Cleaned up kth localisation
Added more localisations

Country:
Changed country color to be better distinguishable from Pope

Canaan Religion:
Now called Canaanite
Moved into own "Ancient Semitic" religion group
Added Canaanite rules for: Marriage, Animal Sacrifice, Prayer
Added Jerusalem as Canaanite religious center
Added Canaanite hold Jerusalem, Canaanite lost Jerusalem, Heathens hold Jerusalem and Protector of Canaan triggered modifiers
Added Adopt Heir, Animal Sacrifice and Switch Spouse decision placeholders

Various:
Added various missing option texts
Donatist religious center conversion updated for 1.30

Added sound effects for Judaic, Canaan and Donatist
Jews can now become defender of faith
Fixed trade node mission

Three custom merc companies

Various:
Reduced galley power of mediterranean focus 25%->20%
Donatist events now enables mercs
Mercantilism gain by event reduced
Genoa mission now requires leading in genoa and valencia

Country:
National ideas bonus is now dip tech cost -5%
National ideas changed trade efficiency 10%->15%, tolerance is now 2nd idea
National ideas removed institution spread & trade steering & naval barrage cost & dev cost
Added "War Elephants", "Ancient Carthaginian Company" and "Christian Berber with Clubs" merc companies

Religion:
Any Jewish country can now become Judaic for 3 stability & 50 prestige
Judaic countries can now become a monarchy once
Judaic republics can now call for war giving them +1 stability on war for 10y costing 10 RT
Can no longer switch to republic via decision when Judaic
Update religion icons and Judaic and Jewish now have separated icons

Religion Events:
Canaan rules can go on a pilgrimage and might get an incident event while on it
Donatist "Christian Berbers" and ""Agonistici" by Gucci Carol

Religion Balance:
Jewish blessing power is now monthly country power instead of ruler power
Jewish local tax modifier 20%->10%
Removed all power cost from Scholar title
Canaan base modifier is now naval force limit 10% and manpower from true faith 10%
Canaan deities changed: Rep Tradition 0.5->0.4, 2.5% discipline -> 10% infantry combat ability, trade efficiency 20%-> foreign trade power 5% & 0.5 navy tradition, idea cost -20%->-10%
Donatist apostles changed: missionary strength heathens only now, army tradition 1->0.5, prestige 2->1
Jewish reinstate proselytism 50y->25y

AI:
Jewish blessings AI factors improved
Canaan deities AI factors improved

Update: 8 Jun, 2020 @ 5:18am

- Patch 1.0.3 "Emperor"-
Supported version is now 1.30
Removed set_legacy_government b/c Goverment reforms are now free
Fixed create_explorer for 1.30
Removed legacy (since 04.20) country flags

Balancing:
Added triggered modifier aleppo & alexandrian trade giving you income while home trading port is Tunis

Fixes:
Fixed westernizing not changing unit type

Additionaly, the public code is now obfuscated excluding ./events/* and ./common/countries/*.
If this worsens your experience in anyway, please contact me on the discord.

Update: 13 Apr, 2020 @ 7:42am

fixed factors for capital development event

Update: 13 Apr, 2020 @ 7:29am

capital growth event now fires more then once and costs splendor

Update: 12 Apr, 2020 @ 1:38pm

changed colony mission bonus
added claims for lower and upper andalucia, syria and palestine
no long need to delete pirats, just don't let them have home ports

Update: 11 Apr, 2020 @ 9:20am

National Ideas Tech Cost -5% -> -7.5%
Capital growth event now has a development cap
minor changes to missions

Update: 6 Apr, 2020 @ 5:42am

added "beyond mediterranean" modifier for finishing "Mare Nostrum"
"Mare Nostrum" can now only be completed once you got "mediterranean focus"
changed found carthage effect order and gives you rank 2 now.
changed some internal flag names but kept legacy support
added decision to become republic if you are a monarchy
added decision to disable form tunisian nation
fixed non-Dharma player not becoming a republic

german localization now has the same flavor as english
english localization updated