Fistful of Frags

Fistful of Frags

[Teamplay] Dropdown 1.2
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Update: 25 Apr, 2020 @ 1:40pm

This update is a quick fix for the navigation mesh, as Vigilante bots would not take the same starting path as the Desperado bots were. Only the .nav file was updated so this shouldn't give you any map conflicts at all.

Update: 25 Apr, 2020 @ 11:48am

Dropdown 1.2
Additions are marked with a +
Changes are marked with a ~
Removals are marked with a -


This is the first major update of Dropdown and as a result has seen a lot of changes regarding the map's layout and to some extent, the design of the map. There was also some custom textures added (the red painted wall + normals) which should be packed in the map via pakrat but I have also included the materials in case there are problems with the texture being missing.

+ Added an extra entrance on the right of both of the team spawns. There are two passageways on the left as you enter, first passageway takes you straight down to the bottom floor, while the second takes you down to the third floor (where the point is).
+ The top floor has been widened adding small extra rooms, including high vantage points.
+ A few of the rooms have been painted and colour coded, including the outdoor wood walls on the side bridges.
+ Added stairs to the bottom floor from the main area of the complex, next to the capture point.
+ The side entrance rooms were widened, this should stop them being too narrow and should allow players to peak the stairs more easily and vice versa.

~ Some of the stairs were replaced with drop-downs.
~ Fixed many potential gun stuck spots.
~ Revised the control point floor, now there's more room to manuever but you're more exposed.
~ Revised the massive rocks at spawns, they looked far too unrealistic but now it looks like a massive boulder!

Update: 13 Mar, 2020 @ 2:34pm

Dropdown 1.11
Additions are marked with a +
Changes are marked with a ~
Removals are marked with a -

+ Added extra cover in the mid lane as you enter the complex, this will prevent players being instakilled from long range with a sharps. The cover is wallbangable and alternative off-angles can still be used.
+ Extra lighting coming from the chandelier has been added to lighten up the top two floors. The light turns off if the chandelier is broken off from the ceiling.

~ Fixed a potentially overpowered angle caused from the previous update, which could catch players entering the complex from the sides or onto the corresponding floor from the bottom floor off guard. Extra cover was added on top of the new cover added in the previous update to prevent this from happening. The cover is still wallbangable however so it won't deal as much damage if bullets do make contact with an enemy.

Update: 9 Mar, 2020 @ 3:54pm

Dropdown 1.1
Additions are marked with a +
Changes are marked with a ~
Removals are marked with a -

+ Added a plethora of wallbangable wooden walls inside the complex. A lot of the walls were added to give players more cover approaching the capture point and to provide more cover while capturing the point.
+ Added an extra fence just by the bridges.
+ Added a wallbangable fence on the bridges, next to the stairs.

~ Fixed a clip brush that caused players to be stuck between a tree and a crate. next to the bridges.

Update: 7 Mar, 2020 @ 8:54am

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