RimWorld

RimWorld

Xeva FB Pack
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Update: 18 Jun @ 12:26pm

[Auto-generated text]: Update on 6/18/2025 12:25:51 PM.

Update: 10 Apr @ 12:33pm

[Auto-generated text]: Update on 4/10/2025 12:33:32 PM.

Update and add textures for "The Dead Man's Switch" and "The Dead Man's Switch - Synthetic".


textures locations:

Things > Automatroid
Things > Synthroid

Update: 25 Feb @ 6:34am

[Auto-generated text]: Update on 2/25/2025 6:34:28 AM.

Due to changes in the game's rendering method or a bug, the bottom row of pixels in any texture related to masks shifts to the top. Since I draw close to the edges, the pixels from the bottom end up at the top of the character's head, turning into a black line. There are two solutions: shift every affected texture up by one pixel or delete the bottom row of pixels. To avoid affecting the overall appearance of the character, I chose the latter. If there are other known solutions, please let me know. Thank you.

Below are the texture locations I have modified:

==Xeva FB pack==
Textures\AbsolverArmor
Textures\DesertArmor
Textures\Things\Apparel\RoyalPlateArmor
Textures\Things\Apparel\RoyalSiegebreakerArmor
Textures\Things\Apparel\RoyalTrooperArmor
Textures\Things\Apparel\SiegebreakerArmor
Textures\Things\Apparel\TrooperArmor
Textures\Things\Apparel\XFFin > Maid
Textures\Things\Eccentric\Apparel\Undersuits
Textures\Things\Pawn\Humanlike\Apparel\PrestigeReconArmor
Textures\Things\Pawn\Humanlike\Apparel\CataphractArmor
Textures\Things\Pawn\Humanlike\Apparel\EVA
Textures\Things\Pawn\Humanlike\Apparel\GrenadierArmor
Textures\Things\Pawn\Humanlike\Apparel\HeavyPlateArmor
Textures\Things\Pawn\Humanlike\Apparel\LocustArmor
Textures\Things\Pawn\Humanlike\Apparel\MechlordSuit
Textures\Things\Pawn\Humanlike\Apparel\PhoenixArmor
Textures\Things\Pawn\Humanlike\Apparel\PrestigeCataphractArmor
Textures\Things\Pawn\Humanlike\Apparel\PowerArmor
Textures\Things\Pawn\Humanlike\Apparel\PrestigeMarineArmor

Textures\Pawn\ScalySkin
Textures\Pawn\SyntheticSkin
Textures\Things\Bodies\Crisp
Textures\Things\Automatroid\seperated
Textures\Things\ChjDroid
Textures\Things\Ferian\Body
Textures\Things\Lapelli\Body
Things\Pawn\Ghoul\Bodies
Textures\Things\Pawn\Humanlike\Bodies
Textures\Things\Pawn\Humanlike\PerfectBody
Textures\Things\Pawn\Nyaron\Bodies
Textures\Things\Pawn\Humanlike\Wounds
Textures\Things\Synthroid\Body

==Xeva FB pants==
Textures\Things\Pawn\Humanlike\Apparel\FlakPants

==XFB Mali Body patch==
Textures\Things\Pawn\Humanlike\Bodies

==Xeva FemaleBodyVariants patch==
Textures\Things\Pawn\Humanlike\Bodies

Update: 21 Aug, 2024 @ 8:19pm

[Auto-generated text]: Update on 8/21/2024 8:19:07 PM.

*The shaders for LadiesHat are now working correctly.

*Fixed the issue where the Tuque couldn't change colors.

Update: 11 Aug, 2024 @ 6:56am

[Auto-generated text]: Update on 8/11/2024 6:56:25 AM.

Add some textures from The Dead Man's Switch.

Textures\Things\Apparel\UnitSuit
Textures\Things\Apparel\BionicSuit
Textures\Things\Automatroid\seperated
Textures\Things\Synthroid\Body




Update: 4 Aug, 2024 @ 12:03am

[Auto-generated text]: Update on 8/4/2024 12:03:03 AM.

Fixing the Biotech patch error that leads to the shader not being applied.

Update: 13 Jun, 2024 @ 2:16am

[Auto-generated text]: Update on 6/13/2024 2:15:59 AM.

*Added Vanilla Races Expanded - Insector

Redrew: Textures\Things\Pawn\Humanlike\Apparel
VisageMask

Add: Textures\Things\Pawn\Humanlike\Apparel
LadiesHat
Tuque

Update: 31 May, 2024 @ 8:45am

[Auto-generated text]: Update on 5/31/2024 8:45:24 AM.

*Redrew and reorganized the shaders for the clothing in SOS2.

Update: 25 May, 2024 @ 4:00am

[Auto-generated text]: Update on 5/25/2024 4:00:08 AM.

The modifications concerning gore have harmonized the expressions on the deceased, making them less terrifying.

Update: 25 May, 2024 @ 3:10am

[Auto-generated text]: Update on 5/25/2024 3:10:33 AM.

Gore! gor~e!!!!!!!!!