Stellaris

Stellaris

Intel from Diplomacy (pre v3.0)
Showing 11-15 of 15 entries
< 1  >
Update: 13 Mar, 2020 @ 6:40pm

-The View Intrigue edict now grays out when you can't use it instead of not showing up.
-You can now gain intrigue on non-genocidal empires just from the Galactic Market existing.
-Clarified in the description that genocidal empires, assimilators, and empires with a Colossus and the Unrestricted Wars policy CANNOT gain intrigue on other empires because trusting intel to them is probably not the best idea. Other empires can, however, potentially gain intrigue on them.

Update: 13 Mar, 2020 @ 2:52pm

Quickfix on consumer good/strategic resource deficit information.

Update: 13 Mar, 2020 @ 12:45pm

Stuff added and number tweaked!

CHANGELOG:
-You will now know in the intrigue window whether an empire has any of the vanilla jump drive techs. (Level 2 Intrigue)
-You will now get notifications of when an empire has started colonizing a planet. (Level 2 Intrigue)
-You will now get notifications of when an empire has started/finished terraforming a planet. (Level 3 Intrigue)
-You will now get notifications of when an empire has finished researching certain technologies. (Level 4 Intrigue)
-Changed energy income information intrigue requirement from 3 to 1 to make Level 1 Intrigue actually useful.
-Changed consumer goods income AND deficit information intrigue requirement from 5/4 to 2 to accommodate for the above change.
-Changed food income information intrigue requirement from 4 to 1 because food doesn't feel THAT important.
-Changed strategic resource deficit information intrigue requirement from 4 to 3.

Update: 11 Mar, 2020 @ 1:35pm

Fixed some localization issues.

Update: 11 Mar, 2020 @ 1:03pm

Initial Upload.