Stellaris

Stellaris

Intel from Diplomacy (pre v3.0)
5 Comments
linis 10 Apr, 2020 @ 3:02pm 
This looks really cool, I love how this lets us see what another empire is researching + Ascension related information as they advance. Thank you for updating this to 2.6 :D

You've got me thinking now about how much more useful a fully constructed Sentry Array would be with something like this, or even a very advanced civilization tech vs. early space civilizations.
Kiyosan  [author] 21 Mar, 2020 @ 2:05pm 
Quickfix: You should no longer have the espionage edict disabled forever after you use it. Works on old saves that already had the issue. Sorry about that! Just wait a few in-game days for old saves.
Kiyosan  [author] 19 Mar, 2020 @ 5:39pm 
QOL Fixes!

-Consumer goods information should no longer show that you require intrigue level 5 while showing you information when you're correctly at intrigue levels 2-4.
-Check Intrigue menu now shows a list of empires you want to check instead of showing every empire you have intrigue on.
-Check Intrigue should no longer show information on empires you don't have communications with.
Kiyosan  [author] 17 Mar, 2020 @ 7:19am 
Modders now have some new toys to play with but not much has changed strucure-wise.

-Updated to 2.6! All the stuff that would have came soon is now here!
-You will now know if somone researches the tech for Juggernauts and Mega-Shipyards.
Kiyosan  [author] 13 Mar, 2020 @ 12:49pm 
Stuff added and number tweaked! Will have a list of what info you'll get from intrigue levels soon.

CHANGELOG:
-You will now know in the intrigue window whether an empire has any of the vanilla jump drive techs. (Level 2 Intrigue)
-You will now get notifications of when an empire has started colonizing a planet. (Level 2 Intrigue)
-You will now get notifications of when an empire has started/finished terraforming a planet. (Level 3 Intrigue)
-You will now get notifications of when an empire has finished researching certain technologies. (Level 4 Intrigue)
-Changed energy income information intrigue requirement from 3 to 1 to make Level 1 Intrigue actually useful.
-Changed consumer goods income AND deficit information intrigue requirement from 5/4 to 2 to accommodate for the above change.
-Changed food income information intrigue requirement from 4 to 1 because food doesn't feel THAT important.
-Changed strategic resource deficit information intrigue requirement from 4 to 3.