RimWorld

RimWorld

Revia Race
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Update: 31 Oct, 2020 @ 6:04pm

[Auto-generated text]: Update on 11/1/2020 9:04:18 AM.

Update: 31 Oct, 2020 @ 5:51pm

Revia now track the number of sacrifices they've done. Can mix and match sacrifice types to achieve the next Soul Reap tier.

Update: 30 Oct, 2020 @ 6:27pm

Added settings for sacrifice cost.
Tweaked soul reap to reduce lower-tier damage reduction, and to give pawns with higher tiers of soul reap a value offset (makes more dangerous raids if you have high-tier Revia)

Update: 23 Oct, 2020 @ 6:10am

-Hair color generation is now randomised.
-Marauders' Skullshatterers and Templars' High Templars now always spawn with 20 melee, 20 shooting, Tough, and 9 tails. This reflects their high status in the warlike Revian society.

Update: 20 Oct, 2020 @ 5:24pm

[Auto-generated text]: Update on 10/21/2020 8:24:08 AM.

Update: 1 Sep, 2020 @ 9:04pm

[Auto-generated text]: Update on 9/2/2020 12:04:13 PM.

Update: 29 Aug, 2020 @ 6:07pm

Added defs for revia slave and wanderers. This should fix the cases where pawns with Revia backstories are spawned, but default to using humans.

Update: 22 Aug, 2020 @ 1:54am

Added patch check for whether a user has Royalty DLC or not before applying the patch.

Update: 21 Aug, 2020 @ 5:31pm

Empire is no longer permanently hostile to Revia colony.

Update: 16 Aug, 2020 @ 1:03am

Updated name generation.