Barotrauma

Barotrauma

Frith's Biomes
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Update: 15 Apr @ 9:58am

tweaked edge chunks drawn in front of walls

Update: 20 Mar @ 1:18pm

fixed .png path error for cave objects

Update: 5 Mar @ 3:06pm

removed commonobjects.xml as it was very outdated and calling several old/removed particle effects

Update: 5 Mar @ 2:31pm

rewrote biome and objects .xml to include biome variants, fix sprite scale issues, and tweak some outdated values

Update: 1 Mar @ 4:07pm

Update: 6 Jul, 2023 @ 1:48am

1.2.3 | Minor Update

Changes:
- Override the new vanilla outpost levels instead of creating new ones as we did before.

Update: 6 Jul, 2023 @ 1:29am

1.2.2 | Minor Update

Bugfixes:
- Decreased levelobjectamount to 2500 from 10000 for every cave type. Fixes the disappearing objects.

Update: 18 Mar, 2023 @ 10:31pm

1.2.1 | Minor Update

Changes & Additions:
- Removed lightning from greatseaoutpostlevel and wastesoutpostlevel
- Changed thunder sound for greatseaoutpostlevel and greatseabasic
- Added thunder to wastesoutpostlevel

Bugfixes:
- Fixed texture compression issue

Update: 13 Mar, 2023 @ 9:23am

1.2.0 | Major Update

- Updated to 1.0
- New effects for The Great Sea, and the Hydrothermal Wastes

Update: 26 Feb, 2023 @ 3:44pm

1.1.3 | Minor Update

- Increased levelobjectamount from "1000" to "10000" for all cave types.
- Changed contentpackage name back to "Frith's Biomes".