Tooth and Tail

Tooth and Tail

ReForge 1 0.1.2
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Update: 2 May, 2020 @ 9:19am

Fast update: Cleaning!

• Fixed the index error that made playing Badger instead of Fox.
• Cleaned the UI file. Now there is no deprecated icons on it.
• Fixed the Plague Callers tint icon.

• Since Plague Callers and Zeppelin were a t3 test time ago they were using t3 sprites for their warren. Now they will use the regular t2 instead.

Update: 30 Apr, 2020 @ 2:10pm

• Boar: Health nerfed from 100 down to 90.
Since the new Tank system arrived, one of the most tanky units of the game became even more reliable than other t3 units so we will take some actions about that.
• Zeppelin: Now it has new art. Small and cropped custom images so there will be no more 'Owl'
• Reworked Banner of the Legion:
- Meat cost is set as 80.
- Build time is set at 10 seconds.
- The territory radius is reduced from 3 down to 2 but now it's permanent untill death.

Risky plays and sneaky strats will be the new playstyle of this structure. To make it more atractive I made some custom skins of the banner depending of the weather. This will make some player to actually check their map instead of wait for meat.

EDIT: I know Fox have the same index number than badger. This means that if you pick Fox, you will get the Badger instead. (my mistake while making the new t3 order) Will fix on the next patch (probably tomorrow)

Update: 29 Apr, 2020 @ 11:21am

<Sneaky release>
Wait for the next patch.

Update: 27 Apr, 2020 @ 11:13am

Just a quick update.
• Tanks: Nerfed AGAIN the health regeneration from attacks, now it's balanced enough to take them down.
• Tier3: Upgraded the cost from the warren/tier3 from 150 to 160.
• Structure Drumfire Cannon: Upgraded the cost from 180 to 160.

• New Structure (Bee Hatchery): A new machine gun that deals (x2)Crit damage to flying units. Graphics and weapon is a w.i.p.

Update: 26 Apr, 2020 @ 8:41am

Some nerfs needed after some testings.

• Tanks: Reduced the healing bonus from damage. So there's no invincible boar.
Also, demoted Racoon from Tank to DPS. (See below). Owl is now the third tank from t3.
• Bounteers: Bounteers originally idea was to be a 'coin flip' pick. But it ended to be a risky and useless pick rather that helpfull. So I reduced the penalty from losing them from 10 to 5. (Gaining meat also nerfed to 5.)

• (Again) Reworked Racoon: Now Racoon has a sniper rifle as intended. He has 4 shots before reloading which deals (x1, x1.1, x1.2, 2 CRIT) multiply damage and can damage structures and units.
• New unit (Genesis Kasha): The old killzone Kasha reworked. She have stealth, can damage structures and her shots burns the target for 2 seconds (actors) or 5 seconds (structures). She is way slower and needs to focus before each attack.

• The Oven: Reworked the structure. Now shots mini-grenades like shunks and burns the floor for 1 second. Also changed the graphics from the structure.

Update: 23 Apr, 2020 @ 8:00am

Fixed some bugs about deprecated 'StatusEffects' and deleted some old textures. (It should be stable now, but might have some crash)

Now units have different roles that affects gameplay directly:
• Tanks: Boar, Wolf and Racoon are considered tanks. Their formation will be front lane but they will regenerate some health for each damage they recieve from any source, except poison.
• Bounteers: Bounteers are weak dps units that will get a +10 meat counter for every unit killed in the battleground. On the other hand, commanders will lose -10 meat for every bounteer lost. This might be considered as a flip coin pick.
• Poisons: Poison from Snakes will blind the target but also counter the regeneration from any sources for 3 seconds. Poison from Dusblades will only counter the regeneration.
• Gas: Gas will reset any heals and the effect of tank's sustain everytime they get into the gas cloud. Also slows enemies on it.
• Heal Gas: Plague Shunks throws some ordinary gas, but be careful it's not an ordinary gas cloud. It will heal allies ground units while standing on the cloud. Also clouds last longer than the regular shrunks.
• Reworked Racoon: Removed 'Shotgun' since it was a test. Now shots a rifle gun that slows enemies. (Placeholder weapon)

• New unit (Duskblade): Baby Chameleons joins into the fray! Stealth and not quite faster they will poison the target for 5 seconds. They are weak untill there are plenty of them!

Update: 22 Apr, 2020 @ 10:17am

Since playing online I discovered some crashes I revert the mod into a stable version.
Sorry for the inconvenience.

Update: 22 Apr, 2020 @ 10:00am

Update: 11 Apr, 2020 @ 2:18am

Thanks for #StayingHome and your suscriptions guys. I focused this patch on gameplay rather than tests.

• Removed the following units:
~ Spysquirrel: This unit will be removed untill the 'Detector' trait comes alive. There's no point playing scouts without any counterplay.
~ Dr.Putrid: This was a good idea but doesn't fit as a tier3 unit since it provides no damage imput like an ordinary shunk. It will be reworked in future patches.
~ Killzone Fox: This was a stealth-range unit test actually. She had no counterplay due to her damage imput and stealth. (Even better than original Kasha). I will rework her and 'fix' her animations.

• New addition to the cast: Wrong Robin. Since eel shared this cute racoon I couldn't help but make his debut into a new version.
• He have low damage imput but aoe in a 2-tile radius.
• Robin will regenerate some health over time everytime he is damaged.
• Robin will 'Crit' units for 1.2 ratio base damage.

Since t3 is supposed to be mid-late he will support you in every battle.

That's all for now, I'm working so hard to make alive this mod and hope you enjoy it.

Update: 15 Mar, 2020 @ 10:44pm

Some small update.

• Clean up some deprecated files and textures.
• Updated some status-effect textures.

• Snakes now applies 'Blind' status to the targets.
• Zeppelins now only spawns one 'snipersquirrel' as intended. Also nerfed.
• Spysquirrels now have 'commandersight' trait. (Might be too op, just need some test)
• Witchcraft Badger hp was nerfed down to 50. But now every bullet 'freezes' target.