Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Shifting Maze
Showing 1-9 of 9 entries
Update: 10 Jul, 2021 @ 3:51am

All done by eXish:
-Gamepad support
-TP autosolver added
-Slight logging change
-Unnecessary colliders removed
-Manual bundled

Update: 12 Mar, 2021 @ 2:21am

-Seed font change

Update: 21 Dec, 2020 @ 9:31pm

-Font change (0 and O is still a pain to differenciate though)

Update: 21 May, 2020 @ 12:44am

-Each wall are now scanned with a duration of 0.8 seconds instead of 0.4
-Added yield "solve"/"strike" to the TP Handler (by kavinkul)

Update: 24 Apr, 2020 @ 1:00am

-Remove parts of the code that are not necessary
-Added the seed to the log
-The moving SFX is now in sync with the thump SFX (hopefully)

Update: 21 Apr, 2020 @ 6:48pm

-Fixed some parts of the logging in the module
-Added an empty wall cell (since it can actually happen)

Update: 19 Apr, 2020 @ 9:54pm

-Reduced the size of the maze to 6 by 6
-Some manual updates

Update: 19 Apr, 2020 @ 7:46am

-Added TP Support to the module
-Added logging to the module
-Cell wall generation adjustments

Update: 13 Mar, 2020 @ 7:37am

First Submission