Rivals of Aether

Rivals of Aether

Garfield
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Update: 7 Aug, 2024 @ 2:27pm

I forgot I ever made a change to this character as a joke between friends, by incredible demand, I've gone ahead and decided to revert the changes to how many prefer the character.

Update: 3 Aug, 2021 @ 3:37pm

v1.3

[General]
- Decreased Walk Acceleration 0.8 -> 0.2
+ Increased Initial Dash Speed 5.75 -> 6
+ Increased Dash Speed 5.0 -> 5.5
+ Increased Dash Turn Accel 0.7 -> 1.0
- Decreased Jump Speed 12 -> 11
- Decreased Max Air Speed 5.5 -> 5.0
+ Increased Knockback Adjustment 0.90 -> 0.95
+ Increased Air Friction 0.02 -> 0.04

[Dash Attack]
- Decreased Active Lifetime 30 -> 16
= Added Whifflag

[Up Tilt]
+ Increased Hitpause Scaling on Hitbox 1
+ Increased Hitpause Base/Scaling on Hitbox 2
+ Increased KB Scaling on Hitbox 1
= Added Extra Hitpause to Hitbox 2

[Down Tilt]
+ Increased Startup
+ Increased Hitpause
= Added Whifflag

[Forward Tilt]
+ Increased Startup
= Adjusted Knockback/Hitpause on both Hitboxes
- Decreased Endlag/Whifflag

[Forward Air]
= Added Whifflag
= Removed Hitbox 2

[Neutral Air]
= Added Whifflag

[Back Air]
= Removed Fire Effect

[Up Air]
= Removed Hitbox 2
- Decreased Knockback 10 -> 8
+ Increased Hitpause Scaling 0.25 -> 0.6

[Neutral Special]
= Added cooldown
+ Increased KB .1 -> 5
- Decreased KB Scaling .7 -> .1
= Removed Fire Effect
+ Increased Angle 30 -> 90

[Forward Special]
= Removed Burn Hitbox
- Decreased Startup 24 -> 20

[Forward Strong]
= Adjusted Hitpause/Knockback

Update: 3 Aug, 2021 @ 3:33pm

v1.3

Update: 24 Apr, 2020 @ 5:21pm

Version 1.3 Patch Notes

*Minor Adjustments*

- No gameplay changes

Update: 16 Apr, 2020 @ 12:23am

Version 1.2 Patch Notes

*Now compatible with Kirby*
*Slight adjustments to AI*
*Major Adjustments to General Stats*

+knockback_adj = 1.0 -> 0.90
+gravity_speed = 0.65 -> 0.60
+max_fall = 13 -> 11
+ground_friction = 1.75 -> 0.50
+dash_speed = 5.75 -> 5.00
+initial_dash_speed = 6.50 -> 5.75
+land_time = 4 -> 6
+prat_land_time = 12 -> 16

*Major Adjustments to most Attacks*

[Fspecial]: - Major Adjustments
- Burn Consume hitbox (Hitbox 2) significantly decreased in size
- Burn Consume hitbox (Hitbox 2) angle and hitpause adjustment
- Hitbox 1 can now hit target after Hitbox 2 lands
- Decreased damage

[Dspecial]: - Adjustments for gameplay balance
- Decreased Hitbox 1 knockback
- Adjusted Hitbox 1 angle
- 5 second cooldown on whiff
- 15 second cooldown after Cry mode is deactivated

[Uspecial]: - Minor Adjustments
- Increased start up frames
- Decreased damage

[Uair]: - Kills later [Base form]
- Increased start up
- Increased Hitbox 2 lifetime
- Adjusted Hitbox 2 angle
- Increased Hitbox 2 knockback
- Decreased Hitbox 2 knockback scaling
- Increased Hitbox 1 knockback
- Decreased Hitbox 1 knockback scaling
- Decreased damage

[Dair]: - Major Adjustments
- Increased Hitbox 1 (Spike) lifetime
- Decreased Hitbox 1 knockback scaling
- Decreased Hitbox 2 & 3 knockback scaling
- Adjusted Hitbox 1 position and size
- Adjusted Hitbox 2 & 3 size
- Decreased damage
- Adjusted Priority of Hitbox 2 and 3 to be higher than Hitbox 1
- Increased landing lag
- Added landing animation
- Can cancel into Specials & Jump (even on hit)
//Editor note Dair into Fspecial is kinda cool

[Fair]; - Minor Adjustments
- Decreased Hitbox 1 knockback scaling
- Decreased damage

[Jab]: - Now a burn consume move / Adjusted hitbox angles / Less Jab 1 combos
- Increased Jab 1 start up
- Increased Jab 1 endlag
- Increased Jab 2 endlag
- Adjusted Jab 3 angle
- Decreased Jab 3 knockback scaling
- Decreased damage
- Added Hitbox 4 - Hits during Jab 3 if target is burned (Burn Consume)

[Dash Attack]: - Minor Adjustments
- Increased endlag
- Increased whifflag

[Dtilt]: - Minor Adjustments
- Decreased base knockback
- Increased endlag

[Ftilt]: - Minor Adjustmets / Kills later
- Decreased Hitbox 1 knockback scaling
- Increased endlag

[Utilt]: - Minor Adjustments
- Increased endlag

[Ustrong]: - Minor Adjustments
- Increased start up
- Increased endlag

[Dstrong]: - Comes out slower / Adjustments for gameplay balance
- Increased start up
- Decreased Hitbox 1 [Vertical Launcher] knockback scaling
- Decreased Hitbox 2 [Strong] knockback scaling
- Increased Hitbox 3 [Weak] knockback
- Increased Hitbox 3 knockback scaling
- Adjusted Hitbox 1 angle
- Adjusted Hitbox 3 angle

[Fstrong]: - Comes out significantly slower
- Increased start up
- Decreased Hitbox 1 knocback scaling

*[CRY MODE]*

- Major Adjustments for gameplay balance

- Lasts 10 seconds with 25 second total cooldown once Cry Mode activates
- 3 second cooldown on Whiff (reduces spam use)

- Decreases [Dtilt] endlag
- Increases [Dtilt] knockback scaling
- Increases [Fair] knockback scaling
- Increases [Bair] knocback
- Decreases [Uair] start up
- Decreases [Dash Attack] end lag
- Decreases [Dash Attack] distance traveled
- dash_speed = 5 -> 7
- initial_dash_speed = 5.75 -> 8.00
- walk_speed = 3.25 -> 4.00
- walk_accel = 0.8 -> 1.0
- Overall aerial movement increased by x1.1: jump_speed, short_hop_speed, djump_speed, air_accel, air_max_speed, and max_jump_hsp

*Removed Color 8 and 9*

- Removed due to Effect 1 glitch which crashes the game when a Burn Effect move is used when a character has color 8 selected.

Update: 16 Apr, 2020 @ 12:23am

Update: 16 Apr, 2020 @ 12:22am

Update: 20 Mar, 2020 @ 12:34am

v1.1

Garfield Version 1.1 - "Making Fire Worth It"

Garfield 1.1 introduces a bit more use for the burn effect and some slightly improved attacks.

USpecial:
- Added 2 more hitboxes
- The 1st new hitbox is at the top of the sprite as a sweetspot that comes out immediately and lasts for a short time. Deals 8 Damage with average knockback.
- The 2nd new hitbox is at the same position as the initial third hitbox but is wider and ONLY hits if the target is burning. Deals 15 Damage with high knockback.
- Top Hitbox of the basic attack has had it's launch angle changed and always launches the same amount everytime.
- Top Hitbox while opponent is Burning launches at a increased rate relative to the targets percent.

FSpecial:
- Changed Damage from 10 to 25
- Added 4 additional Frames of Hitpause
- Added 1 more hitbox
- New hitbox hits the entire screen but only when the enemy is burning. Deals 1 damage and has low hitpause and knockback.

Update: 18 Mar, 2020 @ 4:53am

v1.0

Garfield Version 1.0 - "Sweet Release"

Garfield is finally introduced to the Rivals Workshop with a fully made moveset and animations!

Attacks that include Strong and Weak hitboxes:
- UStrong
- DStrong
- Ftilt
- Utilt
- Fair
- Uair
- Dair

Down Special is a unique counter move:
- On hit deals 10% to anyone within range
- Gives Garfield a temporary stat boost for 10 seconds
- Disables ability to use Down Special during this period

- Jab, Aerials, and Tilts all get a 1.2 times knock-back increase
- Grounded Movement is increased by 1.5 times his base stats
- Aerial Movement is increased by 1.2 times his base stats