Legend of Grimrock

Legend of Grimrock

Aggathorn Keep - The Fools Fall
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Update: 20 Mar, 2020 @ 4:13am

Few more tweaks, I had wanted to make some more significant changes but the scripting docs kinda suck and things simply feel too clunky to continue to invest time into it. Programmatically there are tons of better ways to do things but as I was using this to learn it's rather rough and rudimentary. Given how things are I think I'll leave it here barring some glaring imbalances. The narrow halls can definitely present some danger and the fights can mount depending on how you play. I've also added some fun changes to allow missed secrets to be refound if you're observant.

Update: 20 Mar, 2020 @ 2:05am

So many issues...This map was to learn, learn I have but what frustration. This should work but I do apologize for any play through issues. Most games I have made maps for you can update with little to no effect on the player. With this I have found each update just breaks any existing play through so I'm sorry for releasing with so many issues.

Update: 19 Mar, 2020 @ 2:41pm

Thought this was fixed, works in the editor but when you actually play it it crashes right before the boss.

So many small stupid things...think it's good now...phew...(I hope) Happy Adventuring. Should be much more fair but still lots of butt puckering moments while exploring.

Update: 19 Mar, 2020 @ 2:32pm

Update: 19 Mar, 2020 @ 2:28pm

Update: 19 Mar, 2020 @ 2:26pm

Update: 19 Mar, 2020 @ 2:12pm

Update: 19 Mar, 2020 @ 10:56am

Update: 19 Mar, 2020 @ 9:45am

Some more balance tweaks. I've noticed some battles while they keep things scary and the tension high it's just too easy to get double teamed and wiped out in some cases.

Update: 19 Mar, 2020 @ 5:28am

Quick update to make things a tad more forgiving if you don't find the secrets/better equipment.