Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Forget Them All [REUPLOAD]
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Update: 5 Jun, 2020 @ 2:37pm

Quick fix. For something I forgot about.
* Grab starting time on Start() rather than Activate()

Update: 24 Apr, 2020 @ 9:55pm

Hotfix, null check on FTA's handling.

Update: 16 Apr, 2020 @ 6:42pm

* Module logs current value upon bomb detonation, excluding unobtained stages.
Coutsey of eXish:
* Implement true auto-solve handler
* Made stage display glow in the dark
* Made colorblind text not glow in the dark, colorblind now being toggleable on TP.

Update: 18 Mar, 2020 @ 11:39am

Reupload, fixes a lot of nasty issues that have slid through.
* If the given module name has no valid characters, ANY wire can be cut to solve the module. The original version WILL brick the bomb due to an IndexOutOfRange exception.
* Likewise, if the given module name does not correspond to any uncut wire, ANY uncut wire can be cut to solve the module.
* TP fix, to prevent cutting a wire already cut.
* Rebuild FTA to a more recent version
* Create a queue system in case of multiple solves to compensate the module's expected behavior
* Colorblind Support. Because brown is hard to distinguish in the dark.