Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Forget Them All [REUPLOAD]
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Update: 5 Apr @ 1:50pm

Change how the starting time is grabbed. Should grab now when the bomb starts counting down, rather on load.
- You know what? This is for the better.

Update: 8 Mar, 2023 @ 8:04pm

- Fix strike message just being off with multiple wires...
-- By changing how the TP handler operates when setting up the wires to cut.
-- Thanks to the person I facepalmed at.

Update: 27 Feb, 2022 @ 11:11pm

Courtesy of Quinn Weast:
- Modify TP handler to allow for cutting wires by color.
-- Some portions of the TP handler have been rewritten as a result of this.

Update: 18 Aug, 2021 @ 7:38pm

Hotfix #2.
* Ensure the target stage is logged when the module is ready to solve.

Update: 17 Aug, 2021 @ 8:53pm

Hotfix.
- Null check, null check, null check.

Update: 11 Aug, 2021 @ 3:22pm

Quick update to ensure that it works. Whoops
- Make sure lowercase letters are included for the mercy mechanic.
- Add a failsafe in a case where no valid characters are present in the module name.
(Should be version 1.10_01 as of August 11th 2021)

Update: 11 Aug, 2021 @ 3:12pm

- Calculate as if the module was ready to solve if there is exactly 1 stage left before input [upon deto].
MANUAL REPRINT REQUIRED
- Have the manual mention about this mercy mechanic.
- Extend mercy mechanic to now show up to the first 3 letters/numbers of a given module name.
- Make the setting hardcoreBossModule disabled by default.
-- Apparently this is supposed to better help newcomers. We'll see.

Update: 20 May, 2021 @ 9:09pm

- Bump version number to 1.8_XX
- Also fix logging issue for white LED condition. LED toggle on keyword "LED" logged as "grid" is wrong.

Update: 17 May, 2021 @ 11:23am

Fix an unintentional keyword change on the white LED condition

Update: 19 Apr, 2021 @ 2:20pm

Forget Them All was considered to be one of the very first hardcore boss module in KTANE.
Hardcore Boss Module as in you had to not skip a stage due to the fact that the module cannot not re-access that stage, even with a strike.
Well, I think it's time we hang that crown to another module.
- Increase speed on force solve handler greatly for TP.
-- The module will now process stages as quickly as possible when requested to be force solved.
- Delay modifications:
-- Now uses real time passed rather than frames passed.
-- The module will now show how many non-ignored solved modules it needs to process.
-- Delay starts on increased queued solve count, rather than immediately after creating the next stage. This does not include when creating stage 1.
- Update TP handler to indicate which wire was incorrectly cut upon striking, if more than 1 wire is specified to be cut.
According to 14 votes, a total of 11 wanted mainly choice 1 to occur which is this.
- New Setting: hardcoreBossModule. Turning this one on will enforce this module to be a hardcore boss module.
- Used for the next set mentioned below, which can be disabled.
- Implement mercy system on FTA for cutting an incorrect wire
-- This mercy system will reshow the LED states for each stage.
-- This can be disabled to give out a true hardcore boss module experience.
-- It will NOT however reveal what module was solved that advanced the stage. You still need to figure that out.