Space Engineers

Space Engineers

Battle cannons and turrets WC
Showing 31-40 of 76 entries
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Update: 31 Jan, 2021 @ 12:03pm

Update: 30 Jan, 2021 @ 8:34am

- Reworked 300mm and 900mm AP shells to function like AP instead of being similar to HE.

Update: 30 Jan, 2021 @ 8:01am

- Massively reworked all the explosive type shells [300mm shells, 900mm shells & bofors shells] to correctly work with the damage models.
- Reworked the explosion effects to be more representative of the shell type and size.

Update: 8 Sep, 2020 @ 10:40am

- Changed volume of 300mm AP and HE shells so they can fit through small conveyers

Update: 23 Aug, 2020 @ 4:03pm

- Reload per shot for the 900mm cannons increased from 6 seconds to 7.5 seconds
- Little David homing capabilities were disabled because of inconsistency in ammo targeting

Update: 16 Jul, 2020 @ 2:27pm

- Added PCU values

Update: 10 Jul, 2020 @ 4:06pm

- Tweaked bofors to where they now deal a bit less explosive damage but have increased range (1000 to 1500 ) instead
- Slightly nerfed the 900mm cannon's firepower
- Buffed the 300mm cannon's firepower

Update: 10 Jul, 2020 @ 5:39am

- Increased Aden firing rate from 250 RPM to 400 RPM
- Added a small explosive effect to round to increase deformation so it seems more balanced
- Decreased tracking aggressiveness for Little David ammo

Update: 6 Jul, 2020 @ 4:11am

- Fixed issue with ammomag naming causing keen fatal error spam in logs.

Update: 5 Jul, 2020 @ 2:59pm

- Added little david for small and large grid
- Added a semi-homing projectile type for little david
- Rebalanced damage output of little david to be way less powerful but still good