Space Engineers

Space Engineers

Battle cannons and turrets WC
473 Comments
Ghost Rider 12 Jul @ 6:50am 
Hm I'll send you my full modlist tomorrow if I gets a chance but none of my other mods should be causing issues I mostly have QOL mods like build info and build vision etc
OB  [author] 12 Jul @ 5:23am 
I can not reproduce the error. I don't have any issues when I load north wind W vanilla replacer together with BCAT
OB  [author] 12 Jul @ 5:12am 
Okay I will check it out
Ghost Rider 12 Jul @ 1:15am 
cant share the link for it but the vanilla weapon overide for Northwind weapons
OB  [author] 12 Jul @ 12:31am 
I will check it out today. Been gone for a long time and this is way overdue. Please share some links of mods that cause a breakage :)
Collapsed 10 Jul @ 9:44pm 
Vanilla weapon replacers generally do seem to break the mod for some reason the dev said he was going to look at it in Feb. of this year but no update was released. I haven't had any issues with programming extenders though.
Ghost Rider 10 Jul @ 9:39pm 
seems to be whenever i use it with a vanilla weapon replacer or npc weaapon or programming extenders that break the mod but it seems to happen with wc
Collapsed 10 Jul @ 9:24pm 
@darksouls78963 it explicitly says it is for weaponcore my dude, granted seems some people are having issues with it.
darksouls78963 10 Jul @ 10:21am 
does this mod work with the weapon core mods
Ghost Rider 9 Jul @ 7:30pm 
When using this mod, weponcore seems to think its not a weaponcore mod any fixes? It's worked fine for years until sometime in the past week
OB  [author] 9 Jul @ 1:04pm 
I was never able to fit it into the pack properly
Grand Admiral Thrawn 27 Jun @ 8:35pm 
Where the bertha at?
OB  [author] 17 Feb @ 4:53am 
I will have a look at it somewhere this week.
JohnJ44 16 Feb @ 6:02pm 
@CDEEKS I figured that out after posting. The vanilla replacer and the Star wars weapons WC mod, particularly the SW Weapons WC mod were causing my crashes. The author said he doesn't know how to fix it unfortunately.
CHEWBACCA 15 Feb @ 1:35pm 
Jhonj44 I had same issue it is the vanilla replacer mod i removed that and crashes stopped.
JohnJ44 29 Nov, 2024 @ 9:47am 
Nevermind, crashed again after I took this out of the world mod list.
JohnJ44 29 Nov, 2024 @ 9:21am 
2024-11-27 11:57:15.094 - Thread: 1 -> Error: Sound error with ammo: 25mm NATO from soundID ArcWepShipGatlingShot cuename WepShipGatlingShotFireEmitter.Entity null? False
Origin: X:-56673.3620134641 Y:-1967107.51948139 Z:557003.439369352
2024-11-27 11:57:15.331 - Thread: 1 -> Exception: SharpDX.SharpDXException: HRESULT: [0x88960001], Module: [SharpDX.XAudio2], ApiCode: [XAUDIO2_E_INVALID_CALL/InvalidCall], Message: Unknown
at CoreSystems.Support.AvShot.SetupSounds(Double distanceFromCameraSqr)

Steam won't let me post the entire error, but everytime the game crashes, I get sound errors in regards to 25mm Nato Gattling shot
SuperKingE72 1 Jul, 2024 @ 1:56pm 
Why is there a red box around my turrets?
Stepver 17 May, 2024 @ 3:39pm 
none of the turrets seem to be doing any damage. also the original mod has a cannon called "big berttha" that i'm not seeing in this one
Mr_Train 13 Mar, 2024 @ 10:04am 
for clarification its the icon that's the issue
Mr_Train 13 Mar, 2024 @ 10:00am 
the 900mm ammo shows as 300mm in the crafting menu, other than that it's all good
OB  [author] 2 Mar, 2024 @ 7:21am 
Mod has been completely fixed and updated
Binkle 27 Feb, 2024 @ 7:48am 
what are the weapon ranges?
Collapsed 19 Feb, 2024 @ 11:00pm 
@SolarFlare1234 Weaponcore was updated yesterday, just on a new steam page how exactly is it dead?
pavitramaan3170 19 Feb, 2024 @ 9:11pm 
Why the hell 300mm auto canon turret moves so slowly even it cannot shot a nearly flying vechile. Anybody have any idea how to increase the speed of turrets?
OB  [author] 13 Feb, 2024 @ 3:35pm 
That is a bit odd, will look at it
Cypress 12 Feb, 2024 @ 6:09pm 
The 900mm Side Cannon appears to be requiring 300mm ammo.
OB  [author] 6 Jan, 2024 @ 4:00pm 
Uh oh, will have a look
Lumpus 2 Jan, 2024 @ 3:51pm 
'Not Compatible' error when used
Cypress 29 Dec, 2023 @ 10:37pm 
WC is removing these from my game.
FuriousGamer 24 Dec, 2023 @ 6:55am 
And my turrets wont fire now ;-;
FuriousGamer 23 Dec, 2023 @ 5:43pm 
Wc Says That the cannons are not compatible???
Scoob 26 Jul, 2023 @ 4:39pm 
Thanks for checking. I will reintroduce this back into my mod list and see how I get on.
OB  [author] 26 Jul, 2023 @ 2:21pm 
I just tested the gatling ammo box and that still works. Make sure to check if there might be other mods that could be modifying it.
Scoob 23 Jul, 2023 @ 3:47am 
Thanks, much appreciated.
OB  [author] 22 Jul, 2023 @ 3:39pm 
I'll have a look at it tomorrow :)
Scoob 19 Jul, 2023 @ 7:33am 
Hi,

Like Jofire101 below, I cannot craft the required ammunition for the Sentry Gun. I tried using the "Gatling Ammo Box" ammo, but the gun won't accept it.

Note: I was using the original Battle Cannons and Turrets (DX11) when I last played ages ago. I replaced it with an updated version claiming WeaponCore compatibility. That version DID use the "Gatling Ammo Box" for these guns, but had other issues - mainly being the guns didn't fire. I was pointed to this version, so have removed all traces of the older versions, installing JUST this version, and I cannot use the turrets due to lack of ammo production ability.

These light turrets were a main-stay for me during the early-game, so it'd be great to get them working.
.din.grogu. 20 Jan, 2023 @ 7:25pm 
the NATO 25x184mm gatling ammo for the Small Grid Sentry Gatling and Sentry Gun does not exist, both in the assembler and in the Creative Spawn Menu (SHIFT+F10)
Collapsed 4 Jan, 2023 @ 8:33pm 
Hey OB, maybe I'm just an idiot (very possible) or maybe its a mod conflict but the autocannons in this mod seem super underpowered.

I was trying to use the 300mm casemates on a ship using the water mod and they cant even shoot down an unshielded light armour fighter, 900mm does very little damage as well, only destroying like 2 light armour blocks.

I feel like I'm better off using a fuck ton of vulcans than any autocannon.

If i am in fact an idiot and this is fine for everyone else then i apologise.
OB  [author] 1 Jan, 2023 @ 3:57pm 
hmmm that is weird, I'll check it out
Phatboy45 30 Dec, 2022 @ 12:58pm 
I recently open up an older saved world file and I got a message that all the Battle Canon and Turret blocks were being removed from the game because they were no longer compatible with the latest version of the Weapon Core mod. 😲🤷‍♂️

So just to be clear, this is the version that will be compatible with the newest Weapon Core mod right? 🤔
ATF_Coldblooded Carebear || 26 Nov, 2022 @ 6:29am 
Ok thanks for the info
OB  [author] 26 Nov, 2022 @ 4:13am 
They can co-exist @ATF_Coldblooded Carebear ||
ATF_Coldblooded Carebear || 9 Nov, 2022 @ 3:29pm 
Quick question here, will both mod coexist or they will conflict with one a other??
OB  [author] 8 Nov, 2022 @ 10:49am 
It is the new version of BCAT and I link to it as well and as you can see I'm the author of the other mod as well. When going from the standard DX11 to this one there will be some turret loss as I changed some of the subtype ids to match the naming scheme I use. The subtypes are completely different for SOBST.
ATF_Coldblooded Carebear || 7 Nov, 2022 @ 5:41pm 
Sorry but that one you gonna need the modder himself for that perticular question..

Really sorry i could'n help more.
TheSourceOfPotassium 7 Nov, 2022 @ 5:13pm 
@ATF_Coldblooded Carebear ||
yes thank you, I got one more question since I stumbled upon this mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2854025571&searchtext=battle+cannons+weaponcore
and it claims to be a new version of BCAT as well, is it possible for both of these to use the same blockID?
ATF_Coldblooded Carebear || 7 Nov, 2022 @ 5:06pm 
@TheSourceOfPotassium modder in general who have both vanilla and WC version tend to keep the blockID the same so should the switch from one version to the other they won’t have to go around and replace those blocks, they all remain where they were place initially but with the functionality of the installed version.

Hope that answer your question.
TheSourceOfPotassium 7 Nov, 2022 @ 4:13pm 
Hello, I got a question, will switching from Battle Cannon and Turrets (DX11) to this version of mod have any negative side effects on worlds/saves where blocks from older version been used?
OB  [author] 4 Oct, 2022 @ 12:20pm 
thanks!
new updated ones are coming very soon