Tales of Maj'Eyal

Tales of Maj'Eyal

Talent Point Planner
Showing 31-40 of 67 entries
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Update: 31 Oct, 2020 @ 12:41pm

Bugfix release 10.7.2:

  • Fix handling of the Fallen evolution.

Update: 30 Oct, 2020 @ 6:30pm

Bugfix release 10.7.1:

  • The planner dialog at character creation provided by the "[ZOmnibus] | Open talent point planner on character creation" game option should continue to the regular levelup dialog if the player skips the planner dialog by pressing <Esc>, as it does when pressing the "Cancel" button.

Update: 29 Oct, 2020 @ 6:21pm

Release 10.7.0:

  • New game option "[ZOmnibus] | Open talent point planner on character creation" which opens a planner dialog before the initial levelup dialog during character creation.
  • Add support for Corruption/Hexes tree from the Fall of Zigur quest.
  • Don't filter out "hidden" talents like Exotic Weapon Mastery if they have been exposed to the player.
  • Replace old-style Lichform handling with support for 1.7's new Lich race evolution.
  • Add support for 1.7's new High Thaumaturgist and Fallen class evolutions.
  • Adjust for changes in the Adept prodigy.
  • Add preliminary integration with the v1.7 game engine's localization support.

Update: 20 Jun, 2020 @ 1:46pm

Bugfix release 10.6.4:

  • Add talent source "Technique/Combat-training bought from Kruk Pride heavy armor store" for the Embers of Rage campaign.

Update: 22 Apr, 2020 @ 8:12pm

Bugfix release 10.6.3:

  • Internal changes to "vault" plan for reuse by later characters: filter out more talents and talent categories that don't require player point expenditure (notably internal prodigy categories and talents conferred by tinkers), so that the planner will not mistakenly allocate points to them when reloading the plan for a new character.

Update: 16 Mar, 2020 @ 6:09pm

Bugfix release 10.6.2:

  • The Technomancer evolution options now add the Arcane Dynamo talent to the point planner clone so that it can spend points in the related technomancy trees.
  • Do not flag an alchemist elixir as done if it was "poached" when the player completed a different potion.

Update: 6 Feb, 2020 @ 7:12pm

Bugfix release 10.6.1:

  • Update handling of talent trees from Worldly Knowledge to reflect 5 generic points provided by the prodigy.
  • Add support for the Adept prodigy.
  • Improve keyboard navigation of the talent sources list in the initial dialog.

Update: 19 Nov, 2019 @ 5:47pm

Release 10.6.0:

  • Avoid inadvertent triggering of Embers of Rage's "Sufficiently Advanced Technology" achievement.
  • Add talent sources for Embers of Rage's new Technomancer evolution.

Update: 8 Nov, 2019 @ 4:56pm

Bugfix release 10.5.1:

  • Fix handling of Wild-Gift/Harmony tree from Worldly Knowledge prodigy.

Update: 24 Oct, 2019 @ 3:46pm

Release 10.5.0:

  • Add/remove/change talent sources to track changes in v1.6:
    • The Worldly Knowledge prodigy offers slightly different talent trees. accommodate changes thereto in v1.6.
    • Some new/removed escorts, and some escorts with changed talent tree wards.
  • Internal changes to "vault" plan for reuse by later characters: don't keep information about talents related to inscriptions, prodigies or object use, or special internal talents that can't have points spent in them anyway. No change in functionality (I hope…).
  • Bugfix for saving talent source configuration (like Lichform) to the vault plan.