Tales of Maj'Eyal

Tales of Maj'Eyal

ZOmnibus Addon Pack
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Update: 20 Jun, 2020 @ 1:48pm

Bugfix/feature release 16.3.0:

Go to Landmark:

  • Annotate huge levers on the landmarks list as "(activated)" or "(not activated)" as appropriate.
  • Huge levers in Rak'shor pride were previously not included in the landmark list.

Talent Point Planner:
  • Add talent source "Technique/Combat-training bought from Kruk Pride heavy armor store" for the Embers of Rage campaign.

Enhanced Object Compare:
  • Fix <ctrl>-comparison of heroism infusions.

Auto-Transmo Gems:
  • The "Extract gems" command on the transmogrification chest should only extract gems from objects that are in the chest. Also filter out quest items, plot items, and items that are flagged as untransmogrifiable.
  • New game option "Gameplay | Keep auto-extracted gems", which works with the Sher'tul fortress option that modifies the transmogrification chest to extract gems from objects before transmogrifying them, allowing you to keep the extracted gems instead.

Update: 24 May, 2020 @ 8:20pm

Feature release 16.2.1:

Enhanced Object Compare:

  • Include the steamsaw being used with Metaphasic Spin as a comparison candidate when <ctrl>-comparing steamsaws.

Update: 21 May, 2020 @ 3:03pm

Feature release 16.2.0:

Inventory Sort Order:

  • Small improvements to sort order for tinkers and salves from the Embers of Rage DLC: sort by attachment slot (for tinkers) and then by tinker/salve type before sorting by tier.

Update: 30 Apr, 2020 @ 7:34pm

Bugfix release 16.1.16:

Pragmatic Heroism:

  • Include Disruption Shield when redrawing the modified life bar.

Update: 29 Apr, 2020 @ 6:58pm

Bugfix release 16.1.15:

Pragmatic Heroism:

  • Update the "Show negative life in tooltips" game option to accommodate changes in 1.6's HP display, re-adding the actor's negative die-at threshold and percentage of negative life relative thereto.

Update: 23 Apr, 2020 @ 6:23pm

Bugfix release 16.1.14:

Prodigious Progress:

  • Update for internal infrastructure changes in the 1.6.x game engine, and attempt to "future-proof" against possible future changes.
  • This re-exposes some prodigy requirement descriptions (like player class for the Technomancer evolution) that we were inadvertently clobbering. We Apologize for the Error.™

Update: 22 Apr, 2020 @ 8:14pm

Bugfix release 16.1.13:

Enhanced Object Compare:

  • Fix <ctrl>-comparison of acid wave runes.

Talent Point Planner:
  • Internal changes to "vault" plan for reuse by later characters: filter out more talents and talent categories that don't require player point expenditure (notably internal prodigy categories and talents conferred by tinkers), so that the planner will not mistakenly allocate points to them when reloading the plan for a new character.

Update: 11 Apr, 2020 @ 6:36pm

Bugfix release 16.1.12:

Enhanced Object Compare:

  • Fix <ctrl>-comparison of ethereal runes.

Update: 29 Mar, 2020 @ 3:39pm

Bugfix release 16.1.11:

Passive Cooldowns: (3.1.2)

  • Add passive cooldown trackers for talents:
    • Grenade Launcher
    • Reactive Armor
    • Automated Repair System

Update: 16 Mar, 2020 @ 6:11pm

Bugfix/feature release 16.1.10:

Talent Point Planner:

  • The Technomancer evolution options now add the Arcane Dynamo talent to the point planner clone so that it can spend points in the related technomancy trees.
  • Do not flag an alchemist elixir as done if it was "poached" when the player completed a different potion.

Low Health Popup:
  • New game option "UI | Low-health warning as flyer" to show the low-health warning in the style of the in-game "Life Lost Warning" rather than as a popup dialog.

Inventory Sort Order:
  • Apply our improved sort order to player companions with accessible inventories, like the Alchemist's golem.
  • Also apply our sort order to store inventories.