Arma 3
[SP/COOP] DUWS_X v3.05
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Update: 19 Apr, 2022 @ 9:19pm

UPDATE v3.05

- Fixed the Laser Guided Bomb fail on distance. Now unlimited
- Increased 'all arty' range to 1000m
- added an extra ACE medical failsafe/detector so AIS Revive auto-disables.
- bug fixes for Side Mission completion/cancel (I need feedback on this one)
- fixed MP High Command for JIP players
- added a Weapons category to Restricted Arsenal whitelist
- bug fix for Ammobox script hanging on 3CB factions and others
- opened HQ hesco wall a little bit

Update: 4 Apr, 2022 @ 3:29pm

UPDATE v3.04

FULL TRANSLATIONS (500+ phrases/sentences/menus)
- Deutsch
- Espanol
- Chinese

Removed AP loss for Opfor.

Reduced Extended Campaign to 2 zones max. Too hard to avoid previous zones.

Fixed major bug with High Command in multiplayer

Update: 14 Mar, 2022 @ 3:00pm

UPDATE v3.03

Changed Warcrimes for building damage only when CIV enabled

Fixed the Destroy Tower mission "not completing". Still requires explosives only

Changed the FOB placement script to "less picky"

Changed the Faction File Request Units/Vehicles to max=99 for each

Fixed Builder Action Menu

Added a TF waypoint reset (every 20 min) to keep TFs focused on the same zone.

Translations added: Full Chinese (500+ phrases) and Partial Spanish (50%)

Update: 28 Feb, 2022 @ 6:52pm

MAJOR UPDATE v3.02

Fixed Airborne Troop drop
Fixed Tower mission and all "destroy" missions. Requires Explosives. No more airstrikes.
Fixed Builder "action menu".
Fixed Dedicated Server side mission glitches like laptop and CANCEL option

Added a "stringtable.xml" for multi-language translations. 500+ sentences/phrases are currently being translated into: Spanish, German, Chinese and Russian. Looking for translators for the 20+ languages that ARMA supports.

Update: 20 Feb, 2022 @ 8:26pm

- Enemy will re-garrison a zone if they capture it back.

- Changed a bunch of "Location logic". Hopefully it fixes the wayward mission locations some of you have had, along with "missions too close to zones" and visible zones in hardcore.

- Fixed Paratroop support spawn bug

- Fixed HQguards lying under the HQ

- Custom factions can now be pasted using the faction file format with comments and blank lines. No more factions_check for custom factions.

- added some more gear filters and ACE items to the Limited Arsenal. More awesome code from @XOR

Update: 3 Feb, 2022 @ 10:40am

-- v3.0 --

Domination Mode is now Endgame. If you select 1-4 zones to start, you will have the option to Extend after capturing all zones. Campaign will continue with new zones (1-4). Rinse, Repeat.

Added an option to the Random Zone generator to allow Zones locations to fan out in a 135 degree arc to keep HQ from being surrounded and create a more linear campaign. Press ESC for 360 zones. Missions are still 360.

Changed endgame for BLUHQ Officer killed. Campaign continues with reduced access to Request Menu. All FOB/HQ Request Menus disappear after 10 min (not radio supports) but you can still capture zones

Changed the AI Loadout Transfer to a menu dialog listing your Arsenal loadouts and your AI squadmates for transfer.

Added a Mobile HQ option. Buy the support (30cp), then point at any vehicle (no air) and choose 0,8 Build Mobile HQ (30cp). Adds a blue flag and Deploy/Undeploy action. Deploys a camo tent with an Ammocrate (Arsenal, AI Loadout). Infinite deploys. Only one MHQ active. Build MHQ support is one-time use. Re-buy if MHQ destroyed. MHQ shows as Respawn position when deployed.

Changed HeliTaxi mapclick to 3 clicks (2 waypoints and an LZ). So you can avoid zones enroute to LZ.

Added a Zone AI Despawn function. If no blufor close after 10 min, Zone despawns. If blufor still close after 10 min, Never Despawn. Blufor close AI = zone radius + 500m. Blufor close Players = zone radius + 1000m.

Changed all Ammoboxes to contain items for faction only. Supply drop and MHQ still have VA Arsenal.

Added CIV harassment CP/AP penalty, with hostile CIVs and Endgame for bad reputation.
- too many Civ deaths (>5) or Buildings (non-military) damaged (>29) and the mission will end.
- Negative Reputation = chance of random CIV having a weapon.
- Negative Reputation also deletes 10% CP and AP per tick (1 civ death or 10 buildings = -1 rep).
- CIV harassment requires CIV presence in enviro menu.
- Building damage does not require CIV presence.
- Reputation is restored 1 tick per 30 min if no CIV deaths

Tweaked the Random zone placement so 20km max uses all 20km.
- >10km zone distance can take 30+ seconds to start generating sones.

All arty supports require a player to be within 750m of target.

Halo cannot be inside opfor zone perimeter.

Added a mortar team to each zone if VCOM is activated.

Added Faction Limited Arsenal. Any equipment that faction AI have is available in the Limited Arsenal, plus a bunch of generic stuff like LaserDes, backpacks, mines, etc... to fill the gaps. Disable in Enviro menu. Core code provided by @XOR

Added Custom Faction Paste page. Should be last selection on Faction Menu.
- No Comments or Blank lines
- soldier = classname; only.
- same format as faction files.
- I removed the squad_init from all blufor/opfor faction files.

Update: 21 Nov, 2021 @ 11:53am

Emergency Update v2.73: Fixed Civilian cleanup script. It was breaking the two Rescue missions.

Update: 19 Oct, 2021 @ 7:54pm

MINOR UPDATE: v2.72 heli taxi fix

- changed Heli Taxi logic to prevent VCOM from controlling
- changed VCOM selection menu
- changed map size logic
- fixed some minor little bugs
- removed turret sandbags from HQ and FOBs
- moved Primary Target option to Squad Manager

Update: 4 Oct, 2021 @ 2:54pm

MINOR UPDATE: v2.71

Purchase Task Forces (same as HC squads)
- changed to "run on server" (fps sanity)
- fixed naming algorithm
Change Primary Target Zone (HQ and FOB action menu)
- fixed MP messaging
- this is a good way to unstick Task Forces
Deleted Zone sizes over 2000m radius
Deleted Zone Count over 10 (15 still available for crazy people)
Increased QRF size for >2 players
Fixed Civ placement in buildings
Fixed Civ/Player detection logic
Disable VCOM on HQ and CIVs
Changed a ton of waypoint logic for all AI groups
- they move slower overall but this keeps the vehicles from running ahead (sometimes)
Reduced Max Civs per town (10)
- too many Civs when towns are close together
Fixed OPTRE Insur faction

Update: 20 Sep, 2021 @ 12:33pm

MAJOR UPDATE v2.7: CIVILIAN PRESENCE (see the howto)

- killing civilians lowers your reputation
- negative reputation will turn some civs hostile
- choose the Civ type on the Enviro Menu
- supports 5 Vanilla regions plus CUP-CFP and PrOpfor
- fixed: better locations for Domination mode.
- fixed: allow UAV laser for LGB bombs
- fixed: BWA3 factions
- added: Glob Mob - E & W Germans, Poland by @TheLoneWolf
- added: 3CB US and Russia (cold war) by @TheLoneWolf
- added: TIOW Warhammer (20 factions) by @MeinCat