RimWorld

RimWorld

Yayo's Combat 3 (1.1-1.2)
Showing 11-20 of 105 entries
< 1  2  3  4 ... 11 >
Update: 25 Dec, 2020 @ 2:21am

+Update
Fixed a bug that animation was not compatible when copying dual wield locally through mod manager

Update: 20 Dec, 2020 @ 6:18pm

+Update
Special ammunition classification keyword changed: 'light' removed, 'gleam' added

Update: 19 Dec, 2020 @ 6:07pm

+Update
Minimum value of weapon magazine amount: 0 -> 3
Changed the keyword algorithm for special ammunition classification

Update: 17 Dec, 2020 @ 8:17pm

+Update
Fixed a bug where making primitive explosive ammo was impossible

Update: 5 Dec, 2020 @ 4:56am

[Auto-generated text]: Update on 12/5/2020 9:56:04 PM.

Update: 5 Dec, 2020 @ 12:40am

[Auto-generated text]: Update on 12/5/2020 5:40:08 PM.

Update: 4 Dec, 2020 @ 8:14pm

[Auto-generated text]: Update on 12/5/2020 1:14:03 PM.

Update: 4 Dec, 2020 @ 7:41pm

+Update
There was a bug where the ammunition policy disappeared when using the Vanilla Expanded Framework with the ammunition feature.
Now this bug Fixed
+ If you still don't see ammunition in the policy, create a new drug policy.

Update: 31 Oct, 2020 @ 6:03pm

[Auto-generated text]: Update on 11/1/2020 10:03:29 AM.

Update: 30 Oct, 2020 @ 11:50pm

+Update
Improved loadout ai, fixed so that pawn will not try to put ammo in inventory when another pawn tries to take ammo.