RimWorld

RimWorld

Yayo's Combat 3 (1.1-1.2)
Showing 31-40 of 105 entries
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Update: 20 Oct, 2020 @ 10:49pm

[Auto-generated text]: Update on 10/21/2020 2:49:18 PM.

Update: 20 Oct, 2020 @ 3:46am

+Update
Changed the setting range of the base ammo capacity option
0~100% -> 0~500%

Fixed a bug where the weapon's ammunition remained at 0 during the Man in Black and Settlers join event

Update: 20 Oct, 2020 @ 3:24am

[Auto-generated text]: Update on 10/20/2020 7:24:17 PM.

Update: 17 Oct, 2020 @ 3:54am

+Update
Added primitive explosive ammo and primitive special ammo

Update: 16 Oct, 2020 @ 5:51pm

[Auto-generated text]: Update on 10/17/2020 9:51:00 AM.

Update: 15 Oct, 2020 @ 9:46pm

+Update
Modified so that ammunition cannot be traded with royal tribute collectors

Update: 11 Oct, 2020 @ 9:13pm

+Update
Improved ammunition determination algorithm for mod weapons

Update: 11 Oct, 2020 @ 3:13am

+Update
If the ammo is 0 in the darft state, it will try to reload it repeatedly.

Update: 11 Oct, 2020 @ 1:00am

[Auto-generated text]: Update on 10/11/2020 5:00:14 PM.

Update: 10 Oct, 2020 @ 10:53am

+Update
Improved the ammunition type selection algorithm for weapons added by mod
Modified anti armor rocket production material cheaper