Space Engineers

Space Engineers

Auto-loading NPC Behaviour
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Update: 14 Apr, 2020 @ 3:09am

Delayed load of the program slightly and also put an extra check in to delay compilation until extra controls are added into PBs.

Update: 13 Apr, 2020 @ 5:11am

Ah yeah so whoopsie, got that prior code backwards so it loaded into only player-owned ships, instead of only NON-player owned. Patched!

Update: 12 Apr, 2020 @ 11:26pm

Changed faction ownership checks, so NPC-only factions whose tag is less than four letters long, still get the code. Handy for testing on creative worlds/servers and such, avoids editing .sbc files.

Update: 12 Apr, 2020 @ 9:08pm

Reclassified ships slightly

Update: 8 Apr, 2020 @ 9:37pm

It's Easter so here's an egg hint! Try "GetTransmitters" instead of "GetEmitters" for the pseudo-radar function.

Update: 8 Apr, 2020 @ 4:19am

Added the pseudo-radar functionality.

Update: 3 Apr, 2020 @ 6:26am

Significant update to the AI script.

Update: 1 Apr, 2020 @ 5:00am

Update: 30 Mar, 2020 @ 4:12am

Ah yeah so C# is a strongly-typed language so Fatblock is bad but FatBlock is good. Sorry about that, broke it for 5 mins! Should be good now.

Update: 30 Mar, 2020 @ 4:04am

Added the teleport bit