Space Engineers

Space Engineers

Auto-loading NPC Behaviour
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Update: 3 May, 2020 @ 8:08pm

Update: 2 May, 2020 @ 8:42pm

Reduced logic script collisions by moving some functions to the dependency mod.

Update: 26 Apr, 2020 @ 2:53am

Update: 25 Apr, 2020 @ 3:23am

Added line to turn on the controlling PB, in case the prefab has it turned off.

Update: 18 Apr, 2020 @ 2:56am

Interior turrets set to None faction share, to make those "neutral" cargo ships trickier to hijack.

Update: 17 Apr, 2020 @ 6:26am

Minor tweak to jump behaviour.

Update: 17 Apr, 2020 @ 2:45am

Loot table change only.

Update: 17 Apr, 2020 @ 2:33am

Neutral ships will now evade rather than ignore you grinding away at 'em.

Update: 16 Apr, 2020 @ 7:29am

Ships will now jump out upon encountering gravity, if they're in transit mode. They may be chased into gravity wells.

Update: 15 Apr, 2020 @ 3:09am

Another AI tweak, adjust behaviour when flying backwards (!)