Company of Heroes 2

Company of Heroes 2

6p Rylsk
Showing 1-3 of 3 entries
Update: 6 Sep, 2015 @ 11:53am

SCAR Update
function OnInitID()
--Population cap override value
g_popCapOverRide = 125

for i = 1, World_GetPlayerCount() do
local player = World_GetPlayerAt(i)
Player_SetPopCapOverride(player, g_popCapOverRide)
end

function OnInit()
--Code to allow all players enhanced starting parameters
for i = 1, World_GetPlayerCount() do
local player = World_GetPlayerAt(i)
Player_SetResource(player, RT_Manpower, 1000)
Player_SetResource(player, RT_Munition, 1000)
Player_SetResource(player, RT_Fuel, 1000)
Player_SetResource(player, RT_Action, 250)

end
end

Scar_AddInit(OnInit)


-- [[ Markers ]]

-- [[ Squad Groups ]]

-- [[ Entity Groups ]]

end

A) Gave slots 1-3 paradropped supplies to give tehm a starting boost
B) modified starting positions to accomodate for US bases

Update: 5 Apr, 2014 @ 12:49pm

SCAR update

function OnInitID()
--Population cap override value
g_popCapOverRide = 125

for i = 1, World_GetPlayerCount() do
local player = World_GetPlayerAt(i)
Player_SetPopCapOverride(player, g_popCapOverRide)
end

-- [[ Markers ]]

-- [[ Squad Groups ]]

-- [[ Entity Groups ]]

end

Update: 14 Dec, 2013 @ 1:38pm

Initial release