Stellaris

Stellaris

Resolutionary
Showing 1-10 of 32 entries
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Update: 11 Jul, 2020 @ 9:48am

Fixes

all events including: gateway, thinning, and galactic wipeout work again.

Update: 4 Jul, 2020 @ 11:16am

Update: 12 May, 2020 @ 10:50am

Updated and working with new update
Changed base cap for Edicts to 2.

Okay okay, I know I said the next update would be a major one :(
I have been working on the rebellions update however in order to finish it, I'll be working on another mod that changes a few corporation things.
With that knowledge I'll be able to complete the update, and maybe have a partner for the mod.

Update: 15 Apr, 2020 @ 11:24am

Updated to 2.6.3

Next update will be a major one.

Update: 13 Apr, 2020 @ 11:41pm

Bug fixes
Should be the last one

placeholders added.

Update: 13 Apr, 2020 @ 10:32am

hehe... sooo... I just noticed that I had a trigger on potential instead of allow XD.

Your game would have ended the second a crisis started... sorry for anyone who actually had that happen.
It's fixed now.

Update: 13 Apr, 2020 @ 10:24am

Temporarily removed rebellion tab until additional content is added for it and it's made compatible with UI Overhaul.

Update: 13 Apr, 2020 @ 12:30am

New resolution for 'What We Must Do To Ensure Galactic Survival'
- Galactic Wipeout

And started working on the new rebellion system, only a tab GUI right now.

Finally added my own image to the Engineering Advancements resolution branch.

Update: 11 Apr, 2020 @ 11:28pm

Given desc to Galactic Highway Resolution

Galactic Highway Resolution now gives activation and construction tech for gateways.

The AI's SHOULD have preferences.

And some bug fixes.

Update: 10 Apr, 2020 @ 5:33pm

Renamed "Longterm Engineering" to "Building a Galactic Highway" This was changed for a future update.

added 10% megastructure build speed to Building a Galactic Highway