Arma 3
Dynamic Raid and Escape
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Update: 23 Sep, 2020 @ 1:50pm

BETA RELEASE 1.1

[ADDED] New raid zone: F.O.B. Chesterfield
[ADDED] New raid zone: Customs
[ADDED] New shop selling Eastern forces weapons including compatible attachments and ammunition
[CHANGED] The original shop has been updated with new weapon variants, items and magazines
[CHANGED] Establishing shot at mission start
[CHANGED] Medic now uses an animation on the patient
[CHANGED] AI now have different loadout arrays
[CHANGED] Players will now start with more money and receive higher paychecks
[CHANGED] Minor changes to game balancing (pricing, etc.)
[FIXED] Save method changed to preconfigured extDB3, which should be more reliable
[FIXED] Player's body will now be deleted after disconnecting (possible exploit)
[FIXED] Laptop replaced by different object due to an object collision issue
[FIXED] Repositioned some badly placed objects
[FIXED] Minor issues

Update: 4 Apr, 2020 @ 2:44am

Post Release Hotfix 2

[ADDED] More objects to sawmill for cover
[CHANGED] Music at start now properly fades out
[CHANGED] Increased AI skill range to allow lower values
[CHANGED] Each player now starts with $400 cash (previous was $300)
[CHANGED] Decreased magazine sell price to half the value for game balancing purposes
[CHANGED] Slightly increased raid zone size
[FIXED] Major performance issue leading to severe lags after some time (units are now properly cached)
[FIXED] Tasks are now deleted when the player leaves a raid zone
[FIXED] Respawn position to avoid collision
[FIXED] Some minor issues

Update: 3 Apr, 2020 @ 1:24pm

Post Release Hotfix 1

[FIXED] Issue where the escape task would not show up

Update: 3 Apr, 2020 @ 12:50pm

INITIAL RELEASE - BETA VERSION 1.0