A Hat in Time

A Hat in Time

Wireframe Outfits and Flairs: Nyakuza Metro Edition
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Update: 27 Jun @ 9:52am

Update 4.9: The Vanessa's Curse assets were returned to the cooked mod due to possible issues when other mods replace them.

Update: 26 Jun @ 12:59pm

Update 4.8: Vanessa's Curse assets are no longer accidentally cooked into the mod package.

Update: 3 Apr @ 3:40am

Update 4.7: Small change to Wireframe Flower Crown Material.

Update: 12 Jan @ 3:02pm

Update 4.6: Lowered mod file size by removing -FASTCOOK cooking option.

Update: 23 Jul, 2024 @ 6:09am

Update 4.5: Updated Projectiles' SetProjectileScale function.

Update: 22 Jul, 2024 @ 6:49pm

Update 4.4: Small fix.

Update: 22 Jul, 2024 @ 6:38pm

Update 4.3: Added support for AbsoluteScale to GetPrimitiveTotalScale function.

Update: 26 Mar, 2024 @ 6:17am

Update 4.2:
1. Updated Projectiles' ActorCanJumpOn function.
2. Added "User Experience" tag.

Update: 21 Mar, 2024 @ 6:06pm

Update 4.1: Updated GetParentMeshTotalScale function.

Update: 10 Mar, 2024 @ 3:19pm

Update 4.0:
1. Wireframe Projectiles now use StaticMeshComponent as CollisionComponent instead of CylinderComponent.
2. Script functions for applying and removing Wireframe Meshes now use GetMyMaterialMeshComponents calls to get Array of available Player's Meshes instead of directly accessing Player's Main Mesh (which can potentially be excluded from this Array).