Space Engineers

Space Engineers

Radiation Detection (pseudo radar) UPDATED
Showing 1-9 of 9 entries
Update: 25 Apr, 2021 @ 6:50am

Rewritten to improve performance, and added ScanPos

Update: 18 Apr, 2020 @ 6:35am

Rejigged the formulae to give greater range to the three non-logarithmic ones.

Update: 18 Apr, 2020 @ 6:19am

Added three alternative calculation methods, and damage-based radiation leaking.

Update: 8 Apr, 2020 @ 9:12pm

Given the time of year I thought I'd pop in an Easter Egg.

Try substituting "GetTransmitters" for "GetEmitters"...

You're welcome :)

Update: 8 Apr, 2020 @ 8:17pm

Added following log function to get emissions:

radiation = 2250 * ln(power_output + 10) - 5180

Update: 8 Apr, 2020 @ 1:26am

Added thumbnail! Using a command-line tool. Not cool, Steam.

Update: 8 Apr, 2020 @ 1:09am

Aaand tried to add thumbnail again...

Update: 8 Apr, 2020 @ 12:44am

Tried to add thumbnail...

Update: 7 Apr, 2020 @ 6:42am

Initial commit