Counter-Strike 2

Counter-Strike 2

Fuse WIP
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Update: 7 Feb, 2021 @ 11:16pm

-B site has extended area under window to improve CTs ability to hold site
-B window is now a one way to help rotating CT players
-CT B main has been modified to improve rotations
-Mid 2 B slope has been mellowed to reduce headshot angles
-T side mid now has a new experimental middle
-Garden has a new wall to break up and angle and help CTs possibly play aggressive
-Long A to arches angle to reduce impact on the round

Update: 29 Dec, 2020 @ 10:11am

-New CT to mid route
-Tweaked cover at A site
-Simplified garden to A
-Removed garden window
-Widened Ts garden entrance ( arch )
-Tweaked cover at B site
-Ts route to B is now longer
-Added callouts in the form of text
-General bug/exploit fixes

Update: 30 Nov, 2020 @ 11:22pm

Edits for Mapcore Hub

Update: 12 Nov, 2020 @ 3:11am

-Implemented experimental CT lower middle. These changes slow down CT middle player's rotate to A site, and cleans up the mid's T vs CT engagement point. I expect this will also make pushing mid to A more tantalizing for T side, an unintended side effect, will have to keep an eye on that. Might be a bit of a convoluted solution.

-Added more clip brushes, never can have enough.

-fixed random bugs

Update: 28 Oct, 2020 @ 7:33am

Fixed missing props

Update: 27 Oct, 2020 @ 11:04am

v.011 - hub addition
-Further development for lower T side mid with experimental art pass. Raised ceilings, and new movement and cover opportunities for T side. Also added pipe to help rotations back to T spawn.

-Reshaped CT side of mid for preparation for future art pass.

-Further development for Garden ( outside A site ), better pathing and aligning geometry to better represent future art passes.

-Started experimental art pass for T side lobby ( Staging area for T side ). More utility options for T side.

-Added temporary cover in T side to fix possible exploit, will need to be replaced.

-Added crates to CT's B main to stop unnecessary angle to check on retakes.

Update: 15 May, 2020 @ 1:13pm

-Added experimental second entrance into A site. The new path gives T side a second entrance into site, but also gives CTs a new angle into courtyard A, and a safer retreat. This will hopefully give A site players more confidence to hold A courtyard.

-Expanded A site to make CTs more comfortable while holding in site.

-Tweaked CTs entrance into A to allow for safer rotation for B site players.

-Improved cover for T side at B.

-Improved cover to CT in mid to B

-Narrowed T side mid. Hoping this will discourage T side players from using this lower mid entrance and encourages them to gain control of A courtyard for mid control instead. We'll see.

-Didn't fix unseamed displacement because I want to watch the world burn.

Update: 3 May, 2020 @ 10:42pm

-Added room outside to improve CTs ability to deny A to B route and to give Ts better staging options for taking A site.
-Tweaked mid to A allowing CTs to have more cover for retakes
-Added rando cover to T spawn for shits and giggles

Update: 23 Apr, 2020 @ 2:39pm

-Greatly improved holding Mid to B for CTs. Hoping this encourages CTs to hold this area.

-Reworked pathing from CT to B.

-Improved lower CT mid. More room on stairs, waist high cover.

-Removed ladder rotate from CT lower mid, reducing rotation possibilities for CTs but also removing flanking options for Ts. My hope is the changes to mid and the new CT to B pathing will be enough to replace the ladder. Experimental.

-Improved timings for CTs to B

-Slightly improved timings for CTs to A courtyard

-tweaked cover

-Didn't fix unseamed displacement to trigger people further

Update: 16 Apr, 2020 @ 10:50pm

-Moved T side B entrance closer to make short range weapons more viable.

-Slanted and reworked T side mid, increasing rotation times and shortening the main mid fight

-Added cover to mid bridge to encourage T side to take route

-Increased cover at mid to B for CT

-Changed angles for long A on T side

-Made retaking B from CT spawn safer

-Minor exploit fixes

-Added cover for Ts outside A