Sid Meier's Civilization VI

Sid Meier's Civilization VI

District Expansion: Commerce
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Update: 15 Sep, 2021 @ 2:20pm

compatibility with "More Maritime: Seaside Sectors":
- original Shipyard building in Harbor removed; adjacency-based Gold bonus transferred to Entrepot, extra specialist yield upgrades transferred to tier 1
- nullified MM:SS changes to other Harbor buildings
- Warehouse in Arsenal district renamed to Shipyard
- Drydock moved to Mass Production
- Production to Fishing Boats & Fisheries now comes from Warehouse/Shipyard
- to make up for the loss of that bonus, the Fishing Dock buildings now have slightly higher base yield and an additional bonus: +1 Food to domestic trade routes to this city
- Production to all other water tiles still comes from Drydock now, but no more bonus to tiles adjacent to Arsenal district
- Specialist slots and specialist production bonus yield of Naval Academy set to +2 each
- slightly reduced Production yields of Drydock and Naval Academy

Update: 19 Jul, 2021 @ 6:38pm

renamed Warehouse (once again) to Emporium because of the Warehouse in Monopoly++ being a better fit for the name.

Update: 5 May, 2021 @ 10:20pm

Update: 5 May, 2021 @ 9:27pm

fixed various bonuses and abilities to work like their descriptions say.

Update: 20 Feb, 2021 @ 10:12am

- Removed redundant art files to reduce size of mod significantly.
- Commercial Hub and Harbor now gain +1 Gold from adjacent Industries and +2 Gold from adjacent Corporations.
- Completely rebalanced yield bonuses and moved many bonuses around between buildings:
-- Market now boosts Specialists (removed Gold from bonus resources)
-- Mint no longer has its yield doubled under certain circumstances.
-- Waystation renamed to Warehouse. Does no longer grant Gold based on adjacency. Keeps Gold from incoming trade routes and now also increases Stockpile cap.
-- Guildhall now gives +1 Gold to all Resources in city instead of boosting Specialists.
-- Merchant Quarter no longer gives Gold from Trade Routes to Allies. Instead, it grants Gold based on adjacency.
-- Removed Gold from luxury resources from Trade Dock.
-- Free-Trade Port renamed to Entrepot. Now grants Gold for each Ally its city has a Trade Route to (removed Gold from suzerainty).
-- Sukiennice and Grand Bazaar adjusted to fit these changes.

Update: 28 Jan, 2021 @ 11:45am

- Mint's Gold yield doubled if city is Capital or has Government Plaza.
- Updated for Corporations mode:
--- The following buildings now have 1 Product slot:
--- Market, Merchant Quarter, Marketing Agency, Trade Dock (either version)

--- The following buildings now have 2 Product slots:
--- Stock Exchange, Commodity Exchange

--- Seaports still have 3 slots.

Update: 2 Jan, 2021 @ 8:32am

fixed crash on startup

Update: 2 Jan, 2021 @ 4:32am

Updated compatibility with Civilizations Expanded.

Update: 26 Dec, 2020 @ 1:49pm

updated policies for december 2020 patch

Update: 16 Nov, 2020 @ 5:19pm

- more unique 3D models and icons for the Commercial Hub buildings, some buildings even have both a pre-modern and modern look.
- updated compatibility with Civilizations Expanded.