Sid Meier's Civilization VI

Sid Meier's Civilization VI

District Expansion: Commerce
324 Comments
OxTailSafu 9 Jun @ 9:30pm 
Much appreciated! It's the one thing holding me back from playing with this mod again since it just ends up breaking the end game entirely.
JNR  [author] 28 May @ 12:00pm 
Oh I thought I fixed this already. Will update it ASAP.
OxTailSafu 27 May @ 5:19pm 
I just wanted to report a bug between this mod and City States expanded. Whenever you get 10 envoys with a maritine district, it ends up applying a +2 production bonus to every district in your civ. I reported this before on discord if you'd like a link to it.
Lay's青柠味 3 Apr @ 1:30am 
Hi,thanks for ur MOD at first.Im chinese and i wish that u could add the chinese text support for this all District Expansion MOD,because there r too many english text and i read must be very slow and difficult.WISH FEEDBACK,thanks a lot for all this again!:steamthumbsup:
mini 12 Mar @ 12:51am 
这个系列的MOD仅有商业修改与和而不同的资料MOD有模组冲突。。。。。。
Piper 19 Nov, 2024 @ 11:45am 
Love this and all the UC mods, feels very fresh
lilyspears 6 Nov, 2024 @ 7:47am 
So I figured it out, 100% user error. Me not realizing it was because I was in queue mode and something was queued. Not sure how I never ran into that before.
JNR  [author] 1 Nov, 2024 @ 2:33pm 
Were you playing a civ that has limitations on where you can build a district and no tile was eligible?
lilyspears 1 Nov, 2024 @ 1:04pm 
Mid-game last night I lost the ability to place districts while playing with urban complexity. It was early game and it was only going to be my second district of the game. I tried disabling and enabling all mods but it wasn't fixed even with a new game set up. Urban complexity mods are the only ones I use aren't UI mods and I couldn't place a campus or a holy site. I turned of all urban complexity mods and made a new game and can place districts again. I really hope this gets fixed because I really love what UC adds to the game. (Would also love an UC mod for the preserve)
Thank you!
JNR  [author] 14 Sep, 2024 @ 3:21am 
both the Trade Dock and the Fishing Dock in the harbor are a lighthouse. I'd have to look it up to be 100% sure, but I think in terms of the game code, the Fishing Dock Lighthouse is the "original" lighthouse building.
LumpyAcidFish 13 Sep, 2024 @ 9:07pm 
so where does the light house go
zjingyang505 17 Aug, 2024 @ 11:37am 
I see,thanks
JNR  [author] 16 Aug, 2024 @ 11:56am 
Will have a look again, unfortunately this keeps happening over and over, some weird stuff related to taking those assets from a DLC folder.
zjingyang505 16 Aug, 2024 @ 11:12am 
Thank for your great work.I have a problem.My Guildhall model looks strange,it has some colored squares.I tryed to stop use other mods,but the colored squares are still there,it's the photo: https://imgur.com/a/6OPHhAw
SirLoinofHamalot 17 Jul, 2024 @ 10:22pm 
Ok thanks, now that you've mentioned that I know there must be something wrong with my files. Hey thanks again for all the cool mods, I think your districts expanded concepts should be in the next base game
JNR  [author] 17 Jul, 2024 @ 10:11pm 
This mod only adds new adjacency bonuses, it doesn't delete any. Double check that no other mods are active and that the game mode is selected.
SirLoinofHamalot 17 Jul, 2024 @ 9:29pm 
Thanks for the fast reply. Don't your mods overhaul district agencies? When your mod is uninstalled, leylines give commercial hub agency. When it's installed (with no other mods), they don't give commercial hub agency.
JNR  [author] 17 Jul, 2024 @ 9:00pm 
My mods don't change anything about ley lines.
SirLoinofHamalot 17 Jul, 2024 @ 8:45pm 
Hi JNR,

For some reason, there are no adjacencies with Ley Lines from the Hermetic Order in your mods. I double checked (and uninstalled) all my other mods and game files to make sure your files weren't being overwritten. I even checked your SQL files, and there's no reference to Ley Lines in them. Am I missing a compatibility patch? Please advise, and thanks for all the great mods!
JNR  [author] 2 Jul, 2024 @ 2:19pm 
Try unsubscribing and resubscribing to make sure everything is up to date.
Foxxy 2 Jul, 2024 @ 11:08am 
I have the same issue as Master Mop, the only mods that create conflict, creating that conflict error are district expansions
JNR  [author] 22 Jun, 2024 @ 2:59pm 
That late in the game adjacencies don't matter that much anymore, so idk, maybe I'll add it if the mod ever needs another update anyway.
nat @ home 19 Jun, 2024 @ 5:46pm 
Aerodrome with airport should have an adjacency bonus with commercial hub like harbor. It would be cool if there were more three way adjacency bonuses. Harbor-aerodrome-encampment for military stuff. Maybe a late game technology center with commercial hub, industrial zone with electronics factory, and campus with university/laboratory/institute of tech.
JNR  [author] 2 Jun, 2024 @ 12:52pm 
You're the first to report an unidentified issue with this mod since the last update and I cannot reproduce the error, that's all I know. Verify the integrity of your game files to make sure the install is clean, double check that the mod list really contains no other mods, and then try again.

Also, what OS are you playing on?
Master Mop 2 Jun, 2024 @ 11:44am 
I have all the DLC, it's starting a basic game with no special game modes, and I have no special configs. Just opening the start game menu and hitting go. Just tying to give you a hand since you have a lot of people posting with new conflicts for awhile now, and likely a bunch more that simply haven't posted. The odds that something you changed is causing additional conflicts is high with a bunch more people having them, I'm simply giving you what I narrowed it down to.
JNR  [author] 31 May, 2024 @ 7:19pm 
Works fine for me, could be related to DLC, game modes, or using a config that re-activates a mod saved as part of it. Also, de-subscribe and re-subscribe to make sure you have a clean install of the mods.

Beyond that, I'm afraid you're on your own with that tone.
Master Mop 31 May, 2024 @ 6:13pm 
I have trimmed my active mod list to the following:
Enhanced mod manager
District Expansion: Commerce
District Expansion: Entertainment

When I try to start a game I get the mod conflict error (Error - One or more mods failed to load content)

If I disable either of the district expansion mods I can start a game.

When I enable every single mod I use, then disable either the commerce district expansion or the entertainment district expansion, I can start a game. If I do not disable one of them I get the same error as above.

The call is coming from inside the house.
Draconianknight 30 May, 2024 @ 7:08am 
So, I have found that Hammerubai's rework, the commerce expansion, the industry expansion and the suburbs expansions for some reason either crash the game or glitch the map. Everything else works fine with all the other mods (162 int total). Not sure what the issues is, I have not found what is not compatible with what
Ori Vandewalle 23 May, 2024 @ 5:48pm 
Turns out the conflict is with Leugi's Israel Civilization mod, although I'm not entirely sure why. Maybe because it changes how the temple works?
JNR  [author] 19 May, 2024 @ 2:33pm 
Sounds like another mod is interfering.
Ori Vandewalle 19 May, 2024 @ 9:28am 
Are the new buildings at each tier supposed to be mutually exclusive? e.g. if I build a mint I can't also build a market in the same city? Because for me the option to build the other building is still there (across the board for all the district expansion mods).
JNR  [author] 4 May, 2024 @ 5:12am 
Lakes are included in "coast"
Darklord 4 May, 2024 @ 3:32am 
Love this mod! If I could give a suggestion?

Fishing Dock Wharf and Lighthouse. They both give +1 Food to Coast. Perhaps add this to Lakes as well? Seeing as you can build them on lakes, and fishing on them makes just as much sense. (It's always a bit disappointing realizing you wont get the benefit)

Either way, thanks for all your hard work on this and other mods!
MothMaster 1 May, 2024 @ 6:43am 
Has anybody found a work around for failing to start a new game? I'd really like to use this mod.
FlyingdutchmenV2 19 Apr, 2024 @ 2:24am 
currently this mod is causing a crash when attempting to resume a game.
A couple of days ago i was playing with the same mod-list so perhaps something changed this week which may have cause crashing?
Nandybear 14 Apr, 2024 @ 8:43pm 
Hangar has wrong modifier for XP bonus - HANGAR_TRAINED_AIRCRAFT_XP should be HANGAR_TRAINED_AIRCRAFT_XP_MODIFIER

UC_COM_Bonuses_Special.sql line 93
JNR  [author] 7 Apr, 2024 @ 1:35pm 
That is probably it then. I'm working on some changes to reduce issues with dummy buildings already.
ChrisMartin 7 Apr, 2024 @ 12:54pm 
I see that Torre de Belém was completed between these 2 saves...
JNR  [author] 7 Apr, 2024 @ 10:02am 
anything in play that could grant free buildings?
ChrisMartin 7 Apr, 2024 @ 5:06am 
Found some saves, and I have researched Coking and Balistics.
I get the Wharf-ability, and be able to build Fishing or Trade dock in my inland cities, either the moment the era turned into Industrial, or by these two techs.
The save before in 100 turns earlier, with no Wharf.

I checked the AI cities, and they don't have Wharf in inland cities.
ChrisMartin 7 Apr, 2024 @ 4:22am 
Not in my case. The first level of Climate change hadn't occurred. And my cities didn't have ocean/coast/lake within its 5 tile radius. I think I was in Industrial era.
I look into my computer backups, and see if I could find a save file close to the "bug", so I can provide more accurate information.
JNR  [author] 6 Apr, 2024 @ 11:11pm 
were any tiles next to them flooded without the game rendering those tiles as flooded properly? (talking about sea level rise, not river floods)
ChrisMartin 5 Apr, 2024 @ 11:54pm 
Same thing occurred in 2 of mine far, far inland river-cities, but I did't manage to reproduce it.
And totally forgot to check the logs for error. Sorry.
IBeetle 5 Apr, 2024 @ 6:03pm 
There is a bug where you are able to make wharf trade docks and fishing docks even when the city is not coastal
NuDDen 5 Apr, 2024 @ 3:40am 
Still got this Error in Modding.log:

[2916024.744] UpdateDatabase - Loading Data/ModSupport/UC_MIL_Redux_Delete.sql
[2916024.744] Warning: UpdateDatabase - Error Loading SQL.
[2916024.744] Applying Component - ReduxDelete (UpdateDatabase)

U got any idea why?
Nandybear 11 Mar, 2024 @ 6:02am 
Admiralty Court's food from high adjacency bonus has the wrong requirementtype, has

REQUIREMENT_CITY_HAS_BUILDING
instead of
REQUIREMENT_CITY_HAS_HIGH_ADJACENCY_DISTRICT

requirementID's are OK.
JNR  [author] 2 Mar, 2024 @ 3:23am 
That's why I don't officially support translations and don't link to them. I can't guarantee for them being up to date. I'll think about incorporating them directly once I consider development truly finished.
Blechwalze 1 Mar, 2024 @ 10:47pm 
I've also been thinking about learning English for a while because I need it
Blechwalze 1 Mar, 2024 @ 10:35pm 
I didn't read the update notes completely and I couldn't understand some of them i use googel to read englisch and to write in game i use german Translation mod but this not always up to date.
AntipaterTruscus 1 Mar, 2024 @ 10:23pm 
JNR overhauled compatibility with More Maritime, you can check the update log on the right side of this page. It is not a bug, it is intentionally made that way. I think JNR's overhaul is actually not bad. It makes sense that Breakwater functions by adjacency.