Call of Duty: Black Ops III

Call of Duty: Black Ops III

47 BERKERLY LANE
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Update: 22 Apr, 2020 @ 6:05pm

UPDATE EA0.09

Added underground stingers (music bus).
Added pickup & place sound to valve.
Added ambient wind to the tunnels that lead out from Sewer Junction and Waterway.
Added air duct ventilation ambient sounds.
Adjusted sound radius of decoy grenade fire.
Fixed inventory scrap count not initially updating when converting scrap into ammo.
Fixed inventory scrap count not initially updating when picking up scrap from digsites.
Cleaned terrain patch of berkerly lane vista for performance.
Added model glow to rewards from digsites so that they are more visible.
Added spawn FX to rewards from contracts.
Increased model size of the upgrade token reward from contracts.
Reduced size of the ammo model reward.
Added “+” in front of the firing range reward amount to hopefully reduce confusion about losing or gaining money for completing it.
Fixed weapontable breaking upon map_restart (wallbuy price showing as 0 and unpurchasable)
Fixed missing pap camo on the Reaver.
Adjusted price of multiple weapons.
Fixed Pack-a-Punch ammo cost not displaying.
Pack-a-Punch ammo now costs 4x of the base weapon price.
Changed triggers on wallbuys to be less finicky.
Made firing range slightly harder.
Reduced reward of hard firing range to 1000 from 1500.
Reduced explosion radius and damage of the MK32.

Update: 20 Apr, 2020 @ 9:24am

UPDATE EA0.08

Lowered damage ranges on the MK14 EBR.
Adjusted location damage multipliers on every weapon.
Increased firerate of the Bizon.
Increased damage of the Bizon.
Reduce ammo of the IA2.
Adjusted zombie cleanup script to be less aggressive.
Added scrap cost to hint strings when building a buildable.
Increased volume of the ammo conversion sound.

Update: 19 Apr, 2020 @ 4:59pm

UPDATE EA0.07

Heavily increased culling on various lights.
Removed some minor FX.
Increased culling on various FX.
Reduced volumetric samples on various lights.
Removed some lights.
Removed some unique assets.
Fixed navmesh generation issue on stairs by deadshot.

Update: 19 Apr, 2020 @ 7:55am

UPDATE EA0.06

Added controller aim assist to all weapons.
Visgrouped the underground out when arriving at Berkerly Lane to reduce hitching when loading assets.
Visgrouped the surface out when underground to improve FPS when underground.

Update: 18 Apr, 2020 @ 1:51pm

UPDATE EA0.05B

Fixed some missing materials.

Update: 18 Apr, 2020 @ 12:27pm

UPDATE EA0.05A

Potentially fixed crashing during high rounds (NEEDS TESTING!).
Increased stock ammo for starting weapons.
Decreased stock ammo for majority of weapons.
Decreased clipsize of MK14.
Removed redundant scripts.
Added 30 seconds to every contract.

Update: 18 Apr, 2020 @ 7:20am

Update EA0.04D

Removed redundant vulture aid scripts.

Update: 17 Apr, 2020 @ 3:45pm

Update EA0.04C

Removed redudant AI.
Fixed a weapontable string.



Update: 17 Apr, 2020 @ 1:28pm

Update EA0.04b

Fixed missing hud icons for AK74u & IA2


Update: 17 Apr, 2020 @ 12:04pm

Update EA0.04a

Opened Office zone located at bottom of Stairwell.
Added second Quick Revive machine, for the underground.
Added AK74u Wallbuy in Backroom.
Added IA2 Wallbuy in Office.
Fixed zombie spawner at the end of Floodway.
Moved a tree lol.
Increase M27-IAR wallbuy price to 3000 from 2250.
Increased upgraded M27-IAR magazine size to 250 from 200.
Increased base M27-IAR magazine size to 125 from 100.
Decreased base & upgraded M27-IAR stock ammo to 2x.
Decreased damage ranges of the M27-IAR.