Garry's Mod

Garry's Mod

Sabre-aN's Headcrab Zombie Mod
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Update: 11 Nov, 2017 @ 4:54am

Zombine Torsos now use Zombine sounds, and thus require Ep1 or Ep2. Zombine Elites no longer pull Grenades, and an option has been added to disable grenades for all Zombine as well. Finally, when gibbed zombies now preserve their variants.

Update: 21 Apr, 2017 @ 11:18am

Removed some console outputs I accidentally left in from a previous update. No changes to gameplay.

Update: 8 Apr, 2017 @ 6:07pm

Quick fix for a rare bug where the randomiser would replace zombies with zombine even when that option was disabled in the menu.

Update: 7 Apr, 2017 @ 6:09am

Tweaked the randomiser a bit again, should now work better when modifying the timescale with game.SetTimeScale

Update: 6 Apr, 2017 @ 3:34pm

Quick change to how the randomiser works, it's still messy but at least it's no longer using a Think hook. As a result it should in theory be a bit kinder to your CPU. I've tested it in singleplayer and multiplayer and could see no noticeable difference in behaviour, so it should be alright. This also should have fixed what appears to be a long-standing bug in the logic of the randomiser when making all zombies become zombine. You should now be able to play a map with standard zombie spawns and convert every single one to a zombine.

Update: 30 Mar, 2015 @ 7:08am

Added Original Combine Elite playermodel as per request.

Update: 3 Apr, 2014 @ 12:39pm

Update to match the Gmod update released earlier today - I removed Combine Shotgun Soldier NPCs from this mod as they were added to Gmod as part of the official update, and I also added Ep2 animations to the fast zombie to help fix missing animations when playing the Ep2 campaign in Gmod

Update: 3 Apr, 2014 @ 12:36pm

Synced with Beta

Update: 17 Mar, 2014 @ 1:27pm

Tweaked the randomiser code a little

Update: 30 Dec, 2013 @ 12:17pm

Adjusted the Metrocop Zombie's phong texture