Crusader Kings II

Crusader Kings II

Cities of Wonders (WtWSMS)
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Update: 12 Sep, 2020 @ 12:28pm

Hotfix 7.2.3
  • The unique Cities of Wonders for Persepolis wasn't buildable in save games where the county of Shiraz did not contain any Great Works. This has been fixed, thanks to a report by Dies Irae.
  • This will most likely be the final update for Cities of Wonders. It’s a sad farewell, as some of us leave the COW of CK2 behind, for new horizons in COW2 of CK3.

Update: 5 Jun, 2020 @ 7:36am

Patch 7.1.1
  • Added an alternative requirement to the City of Wonders for Republics, to bypass the realm size trigger not working as intended some times. Now, Merchant Republics can build a City of Wonders as long as they are King-tier or higher even if they to do not meet the realm size requirement.
  • Fixed the Notre Dame wonder district accidentally using the Hagia Sophia image.
  • Readjusted some of the localizations to better match the style of the rest.

Update: 13 May, 2020 @ 12:20pm

Patch 7.0 & Ancient Cities Update
    Patch 7.0
  • Fixed minor issue which enabled the player to upgrade Great Works into City of Wonders outside of the player's realm.
  • Fixed minor issue which enabled vassal players to upgrade Great Works into City of Wonders. Now you must be independent to use the upgrade decision.
  • Revised the requirements for building the generic "Pyramid" Wonder District, so that it better matches the vanilla requirements.
  • Altered the "COW:Semi-Historical COWs" game rule so that it won't add any Cities of Wonders if historical wonders have been turned off via the vanilla game rule for it.
  • Removed some old unused code that was commented out.
  • You can now build the historical Cities of Wonders from scratch in any of the associated historical provinces. (Alexandria, Antioch, Athens, Baghdad, Constantinople, Carthage, Delhi, Jerusalem, Persepolis, Roma and Syracuse). This means you can build the historical Cities of Wonders without being blocked by the single custom City of Wonders limit.
  • You can now optionally upgrade vanilla Great Works directly into an associated historical City of Wonders via a separate decision. Great for games that you have started without Cities of Wonders enabled.
  • Each level (1-10) of a City of Wonders will now add a 5% local reduction to the cost of upgrading and building Wonder Upgrades/Features/Districts locally. Up to a maximum of 50% cost reduction locally.
  • Additionally the max level (10) of a City of Wonders will add a 20% global reduction to building and upgrading Wonders/Great Works.

    Ancient Cities Update
  • Added new Game Rule called "COW: Ancient Cities", which is disabled by default.
  • Added Athens as a historical City of Wonders. "COW: Ancient Cities" Game Rule must be enabled for it to be present at game-start.

  • Added Persepolis/Parsa as a historical ruined City of Wonders. "COW: Ancient Cities" Game Rule must be enabled for it to be present at game-start.
  • Added "Apadana of Parsa" district for Persepolis.
  • Added "Tomb of Cyrus" district for Persepolis. Only for Iranians or Zoroastrians/Mazdans.
  • Added "Gardens of Parsa" district for Persepolis.
  • Added "Gate of All Nations" district for Persepolis.

  • Added Carthage as a historical ruined City of Wonders. "COW: Ancient Cities" Game Rule must be enabled for it to be present at game start.
  • Added "Cothon of Carthago" district for Carthage.
  • Added "Byrsa" district for Carthage.

  • Added Syracuse as a historical City of Wonders. "COW: Ancient Cities" Game Rule must be enabled for it to be present at game start.
  • Added "Mirror Towers of Syracusa" district for Syracusa.
  • Added "Library of Archimedes" district for Syracusa.
  • Added "Claw of Archimedes" upgrade for Syracusa.
  • Added "Gastraphetes Makers" upgrade for Syracusa.
  • Added "Megalos Pyrgos" district for Constantinople.

  • Added historical "Great Pyramid of Khufu" Wonder District. Only buildable if a custom City of Wonders is present at it's location.
  • Added historical "Stonehenge" Wonder District. Only buildable if a custom City of Wonders is present at it's location.
  • Added historical "Konark Sun Temple" Wonder District. Only buildable if a custom City of Wonders is present at it's location.
  • Added historical "Petra" Wonder District. Only buildable if a custom City of Wonders is present at it's location.
  • Added historical "Notre Dame" Wonder District. Only buildable if a custom City of Wonders is present at it's location.
Credits: Thanks to Xanadu-King for writing the localizations for Athens, Persepolis, Carthage, and Syracuse in this update. Much appreciated!

Update: 16 Apr, 2020 @ 3:58pm

Patch 6.2
  • Fixed a few minor issues and oversights.
  • Improved some of the localizations.
  • Optimized some of the Wonder feature triggers, which will make it easier to make new unique Wonder Districts in the future.
  • Unhid some of the requirements for building a few specific Wonder Districts.
  • Removed the humble trait restriction for building historical non-ruler statues.
  • Altered some COW GFX files.

    FEATURES:
  • Added Tower of David district to Jerusalem.
  • Added Odeon of Pericles district for Athens, only accessible if a COW is built there.
  • Added Port of Piraeus district for Athens, only accessible if a COW is built there.
  • Added Long Walls district for Athens, only accessible if a COW is built there.
  • Added Ishtar Gate district for the hybrid Ctesiphon/Babylon.
  • Added Walls of Babylon district for the hybrid Ctesiphon/Babylon, which can only be built by non-Muslims. City of Peace cannot already exist.
  • Added City of Peace district for the hybrid Ctesiphon/Babylon, which can only be built by Muslims. Walls of Babylon cannot already exist.
  • Renabled the minor Lighthouse upgrade from the Great Harbor district. Though, it cannot be built if a Great Lighthouse district is already present.

Update: 15 Apr, 2020 @ 4:55am

Release Version