Rivals of Aether

Rivals of Aether

Hana
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Update: 19 Feb @ 9:14pm

v 1.39

Jab 1
- Lowered Jab 1's Y Value: -45 > -40

Jab 2
- Lowered Jab 2's Y Value: -45 > -36

Fstrong
- Lowered the Sweetspot's X Value: 7 > 2
- Lowered the Sweetspot's Y Value: -20 > -18

Gramaphone
- Increased the Area that Gramaphone is allowed to exist before touching the bottom Blast Zone by 20 Pixels.

Fixes
- Fixed a visual bug that made Hana's hair be Cyan Blue during Uspec2's (Gramaphone Teleport) initial animation.
- Fixed a visual bug that resulted in Hana being duplicated during the Uspec2's initial animation utilizing Disks 1, 2, 3, 5 and 6.
- Fixed Result Portrait's Cyan highlights being present still after their removal.
- Fixed a coloring issue with the Rainbow Alt showing the red stripe of her shirt in the wrong shade of grey
- Added Hana's Default Color Portrait, Small_Portrait and Charselect onto the files

Update: 27 Jan @ 7:41pm

v1.38

Fstrong
- Lowered the Middle Hit's Angle: 57 -> 50
- Lowered the Top Hit's Angle: 67 -> 60

Uspecial 2 [Gramaphone Teleport]
- Second Linker's Base Knockback Increased: 7.5 -> 10
- Raised the Second Linker's Angle: 80 -> 90
- Raised the Fisher Angle: 80 -> 90
- Finisher Hit's Base Knockback Decreased: 9 -> 7.5
- Added HG_HITBOX_TYPE to each hitbox of the move allowing it to be visualized in Woodcock.

Cosmetic
- Added the unused sound effect to the Gramaphone Taunt.
- Removed the "Genesis" Alt
- Added a Rainbow Alt.
- Runes has been restored back to it's original state and are functional. (Huge thanks to Jetie for helping with that!)
- Added some small compatibility with certain mods.
- Removed the Cyan Lighting from her charselect.png image.

Update: 5 Jan @ 3:33pm

v1.37

WEIGHT
- Hana's Weight has been Increased [1.2 > 1.15]

JAB
- Increased Jab 1 Base Hitpause: 4 -> 5
- Decreased Jab 1 Hitpause Scaling: 0.1 -> 0
- Increased Jab 2 Base Hitpause: 5 -> 6
- Decreased Jab 2 Hitpause Scaling: 0.1 -> 0
- Increased Jab 3 Base Knockback: 5 -> 7
- Decreased Jab 3 Knockback Scaling: 1.0 -> 0.8
- Changed Jab 3 hit sfx: sfx_blow_medium1 -> sfx_blow_heavy1
- Changed Jab 3 visual effect 305 (sweetspot) -> 304 (large)
- Small Size Increase on Jab 1.

DATTACK
- Decreased endlag: 20f -> 13f
- Add whifflag onto windows 3 and 4.
- Increased both early hits' Base Hitpause: 5/4.5 -> 7
- Increased early hit Knockback Scaling: 0.3 -> 0.5

DTILT
- Damage has been rounded.
- Decreased late hit Base Knockback: 5.3 -> 5
- Increased early hit Base Hitpause: 4 -> 8
- Increased late hit base hitpause: 3 -> 6
- Removed 10 Extra hitpause on both hits.
- Decreased on-hit endlag from 22 frames to 16 (set in extra_2.gml)

FTILT
- Increased first hit Base Knockback: 4.2 -> 8
- Increased first hit Hitpause: 0.1 -> 4
- Decreased first hit angle: 80 -> 35
- Decreased second main hit damage: 7.1 -> 6
- Decreased second main hit Base Knockback: 8 -> 7
- Removed second hit's extra hitpause.
- Made the second smaller hit copy ALL the knockback, hitpause stats, and SFX of the main one.

UTILT
- Increased First hit Base Knockback: 0 -> 9
- Added an Angle Flipper 9 to the First Hit.
- Removed the second hit's extra hitpause.
- Made the second smaller hit copy ALL the knockback, hitpause stats, and SFX of the main one.
- Fixed the move's whifflag issues. (Created a new window to isolate the endlag and making whifflag only apply to the endlag.)

NAIR
- Reduced Startup Frames: 8f -> 6f
- Sweetspot and Sourspot's Angle Flipper has been changed: 3 -> 6
- Raised Sweetspot and Sourspot's Angle: 60 -> 361
- Reduced Sweetspot's Hitpause Scaling: 1.2 > 0.9

FAIR
Fair 1
- Lowered the Base KB 7.5 > 6
- Hitpause Reduced: 3.5 -> 3]
- Hitpause Scaling Reduced: 0.8 -> 0.6
- Removed Knockback Scaling.
Fair 2
- Hitpause Increased: 4 -> 5
- Hitpause Scaling Increased: 0.9 -> 1
- Base Knockback Increased [4 > 6]
- Knockback Growth reduced [0.9 > 0.55]
- Raised Angle: 45 -> 55
- Changed SFX: sfx_blow_medium1 -> sfx_blow_heavy1


UAIR
- Sweetspot and Sourspot's Hitboxes have been increased in size.
- Increased sweetspot Base Knockback: 3.8 -> 7
- Decreased sweetspot Knockback Scaling: 1.2 -> 0.8
- Increased sourspot Base Knockback: 3 -> 5
- Decreased sourspot Knockback Scaling: 0.8 -> 0.6
- Raised sourspot angle: 85 -> 90

DAIR
- Lowered sweetspot Angle: 290 -> 270
- Increased sourspot Base Knockback: 3 -> 6
- Decreased sourspot Knockback Scaling: 0.75 -> 0.6
- Increased sourspot Base Hitpause: 5.6 -> 6
- Decreased sourspot Knockback Scaling: 0.8 -> 0.6
- Raised sourspot angle: 80 -> 90
- Changed sourspot hit SFX: sfx_blow_weak1 -> sfx_blow_medium2
- Increased landing hit Base Knockback: 2 -> 7
- Decreased landing hit Knockback Scaling: 1.1 -> 0.6
- Increased landing hit Base Hitpause: 3 -> 6
- Changed landing hit SFX: sfx_blow_weak1 -> sfx_blow_medium3
- Raised the Angle of the Sweetspot: 300 -> 270

BAIR
- Increased the width and height of Bair's Weakspot by 2 [114W, 54H > 116W, 56H]
- Increased the width of Bair's Sweetspot by 4 Units. [20u > 24u]
- Increased sweetspot Base Knockback: 5 -> 7
- Decreased sweetspot Hitpause Scaling: 1.8 -> 1.1
- Removed 1 Active Frame from Bair's Sweetspot. 5f -> 4f
- Increased sourspot Base Knockback: 2.9 -> 5
- Increased sourspot Base Hitpause: 4 -> 6
- Decreased sourspot Knockback Scaling: 0.9 -> 0.6
- Changed sourspot hit SFX: sfx_blow_weak1 -> sfx_blow_medium2
- Lowered sweetspot Angle: 150 -> 135
- Raised sourspot Angle: 100 -> 135

FSTRONG
> Top Hitbox
- Decreased Top Hitbox's Knockback Scaling: 0.8 -> 0.65
- Decreased Top Hitbox's Damage: 9 -> 7
- Raised the Angle of the Top Hitbox: 43 -> 67

> Middle Hitbox
- Increased Middle Hitbox's Base Knockback: 6 -> 6.5
- Increased Middle Hitbox's Knockback Scaling: 0.8 -> 0.85
- Lowered the Angle of the Middle Hitbox: 67 -> 57

> Sweetspot
- Decreased Sweetspot Damage: 14 -> 13
- Changed the Location of the Sweetspot [From X 15 to X -7]
- Increased the Width of the Sweetspot [From 35 to 55]
- Increased sweetspot Base Knockback of the Sweetspot: 7 -> 7.5
- Decreased sweetspot Hitpause Scaling: 1.5 -> 1.1
- Increased sweetspot Base Hitpause: 7 -> 10
- Lowered the Angle of the Sweetspot: 48 -> 45

DSTRONG
- Sweetspots can now hit grounded opponents.
- Decreased all hitboxes lifetime: 5f -> 3f
- Adjusted animation timing so the smears don't remain for longer than the hitbox.
- Increased endlag: 17f -> 18f (23f -> 27f on whiff)
- Increased sweetspot Base Hitpause: 4 -> 8
- Decreased sweetspot Hitpause Scaling: 1.5 -> 1.1
- Increased sweetspot Hitboxes Base Knockback: 4 -> 5.5
- Increased sweetspot Knockback Scaling: 0.9 -> 1.05
- Increased middle hits' Base Knockback: 2 -> 6
- Decreased middle hits' Knockback Scaling: 1 -> 0.75
- Increased middle hits' Base Hitpause: 3 -> 5
- Decreased middle hits' Hitpause Scaling: 1.2 -> 0.7
- Increased middle hits' Damage: 4 > 6
- Increased top hits' Base Knockback: 2 -> 4
- Increased top hits' damage: 2 -> 3
- Lowered top hits' Knockback Scaling: 0.7 -> 0.6

USTRONG
- Removed some Jank in Ustrong's code (Unused/Unnecessary Angle Flippers found in hit 1)
- Decreased Sweetspot's Base Knockback: 8.5 -> 8
- Decreased Sweetspot's Knockback Scaling:1.2 -> 1.15
- Added hit SFX to the scoop hitbox.
- Change the hitbox numbers of hitboxes 3-5 to 2-4 instead. This also lets the values show up on the Frame Data Woodcock.
- Changed set_num_hitboxes(AT_USTRONG, 4) to set_num_hitboxes(AT_USTRONG,3) so the same amount of hitboxes spawn as before. PALE's sweetspot animation works with this number as well.
- Fixed a bug where taunting after hitting Ustrong would make it so the next use of the Ustrong is unable to hit the opponent.

FSPECIAL
- Decreased Endlag: 11 -> 4
- Lowered Angle: 65 -> 60
- Increased Knockback Scaling: 0.1 -> 0.3
- Base Hitpause: 1 -> 5
- Reduced Damage: 6 -> 5
- Reduced Base Knockback: 8 -> 7
- Decreased Hitpause Scaling: 0.8 -> 0.5
- Can now be walljumped out of.
- Cancelling now works with a tap jump input.

USPECIAL
> Launcher
- Added a Hitsound [sfx_pom_taunt_mic_start]
- Increased the Base KB of Hitbox 2 [8 > 9.5]
- Added a Hitstun Multiplier of 0.5 [Hitbox 2 and 3] and 0.6 [Hitbox 1].
- Removed KB Scaling.
- Increased initial rise late hit Base Hitpause: 1 -> 3

> Shutter Loop Attack
- Increased the Damage: 7 -> 8
- Increased loop Hitpause Scaling: 0.5 -> 0.8
- Decreased the Knockback Scaling: 1 -> 0.85
- Raised angle: 75 -> 90

USPECIAL 2 (Teleport)
- Lowered the Strongest Hitbox's Base KB: 11 -> 9
- Removed KB Scaling from both Linking Hitboxes
- Added a Hitstun Multiplier [0.5] to the Second Linking Hitbox
- Added a Drift Multiplier of [0.2] to the First Linking Hitbox
- Added a Hitstun Multiplier [0.6] to the First Linking Hitbox
- Added an Angle Flipper 0 to the First Linking Hitbox
- Removed the Initial Launcher's Hitpause.

Update: 11 Jul, 2022 @ 1:13pm

v1.36
- Jab1 now forces opponent to flinch

Update: 28 Apr, 2021 @ 10:14am

v1.35
- Dair now trades properly.

Update: 23 Mar, 2021 @ 5:00am

v1.34
- Dtilt and Fspecial now trade properly.

Update: 31 Jan, 2021 @ 12:03am

v1.32
- Walljump and airdodge are correctly set after letting go the turntable... i think

Update: 9 Sep, 2020 @ 8:55am

v1.31
- Whifflag added to: Ustrong and dair

Update: 8 Sep, 2020 @ 9:54am

v1.30
-Whifflag added to: Bair, Nair, Uair, Fair, Ftilt, Utilt, Fstrong, Dstrong
- Fair Kb scaling 1 -> 0.9
- Fair hitpause scaling 1 -> 0.9
-Pratfall landing time 6 -> 10
-Orange/Level 4 turntable kb scaling 1.5 -> 1.1
-Purple/Level 6 turntable hitpause scaling 1 -> 1.4

Update: 5 Jul, 2020 @ 1:27pm

v1.29
air_friction 0.02 -> 0.04