Hearts of Iron IV

Hearts of Iron IV

Improved Generic Focus Tree
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Update: 5 Jun, 2021 @ 5:10am

Update: 3 Feb, 2021 @ 5:10am

Update: 31 Jan, 2021 @ 8:02am

Language:
- Added TechPower$'s Russian translation.

Update: 7 Dec, 2020 @ 8:59am

Updated to Latest Version of Hoi4.

Update: 29 Jul, 2020 @ 5:51am

Language:
- Added a German Translation. Thank you to the Steam User Foxy for providing it!

Update: 23 Jul, 2020 @ 11:39am

Compatibility:
- Vastly improved compatibility. Unless another mod alters conscription and economy laws, as well as generic focus tree, should be compatible with most other mods.

Additions:
- Licensing Focus: A focus which decreases the cost of license production with all AI's which you have diplomats with.
- War Profiteering: Added new decisions which allows you to sell infantry equipment, support equipment and motorised equipment in exchange for consumer goods benefits and factory benefits. Don't worry, it looks overpowered but I've hopefully balanced it through making the amount of equipment needed quite steep to gain large benefits.

Balance:
- Redid the Air Branch, making it more cohesive and obvious which focus leads to what.
- Expanded Conscription: Decreased Stability loss from -10% to -5%.
- Foreign Shipbuilders: Down to 10% Dockyard Output. Is now removed if at war.
- Urbanity: Removed Factory Output bonus on Urbanity.
- Rurality: Factory Bomb Vulnerability decreased from -20% to 25%.
- Welfare System: Reduced Consumer Goods Factories to 10% from 15%.
- High Taxes: Reduced Consumer Goods Factories to -5% from -10%. Increased Factory Output to 10% from 5%.
- Limited Welfare: Reduced Consumer Goods Factories to 5% from 10%.
- Foreign Investors: Now the bonus increases after completing more of the 'Diplomats' focuses. The increase is by 3%.
- Foreign Scientists: Same as above. The increase is by 2%.
- War Profiteering: Removed Consumer Good of -15% and Factory Output of 15%.

AI:
- Complete AI overwork. Highlights include: AI is more likely to do successive focuses. If a focus requires two, mutually exclusive choices the AI will generally pick them. Fanatic nations are more likely to war their neighbours, (although not on historic mode).

Visuals:
- The Anarchist Rebellion now has a new flag.
- The Anarchist Commune now has a new flag. No more Aragon Collective Flag!
- Redid a few of the repeated icons for a few focuses, like in the military branch.

Stuff No One Cares About:
- Re-ordered the code so not in a wacky order.
- Re-indented the code so it was actually legible. These two steps were the equivalent of looking at a story you wrote as a five year old, then trying to read the handwriting and expand upon it. I can't believe I used this before.
- Minor flavour text reworks.

Update: 4 Jun, 2020 @ 6:24am

Update: 26 May, 2020 @ 11:48am

Update: 14 May, 2020 @ 2:41pm

Update: 14 May, 2020 @ 12:19pm