Rivals of Aether

Rivals of Aether

Alex Ashikaga
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Update: 24 Dec, 2020 @ 11:26pm

v1.64


- Fspecial clone is destroyed if someone air dodge thru it.

- powered Nspecial now go into pratfall on whiff.

- powered Nspecial follow will active the kick and deplete all Soul Flame on opponent when in range, even when opponent is in air Iframe and miss the attack.

+ You can airdodge, pratfall, or use any special except Fspecial into your clone to destroy it for a vectical boost (16f lag after receiving boost, remove pratfall)

Update: 8 Dec, 2020 @ 9:52am

v1.63

~ Parry fx

Update: 5 Dec, 2020 @ 2:58am

v1.62 Alex Ashikaga:

Specials nerfing and stuffs:

- Nspecial animation no longer speed up inside the zone.
- Nspecial have additional sound cue (andddd screen shake :>).
- Nspecial startup 21f -> 26f
- Nspecial detection hitbox now very small and inside the hurtbox, instead of covering a large area infront. Making it easier to challenge the dash

+ Fspecial (light) flying range extended
+ Fspecial (light) have abit of hitstun instead of none, -1 -> .2
- Fspecial (light) is now reflect on parry

- Fspecial (held) kb adj .7 -> .4
- Fspecial (held) have seperated 240f cooldown, vastly remove the ability to reposition the clone and pressure with it.

- Uspecial always put Alex into pratfall, hitting or not.

- EMP Dspecial only hit grounded opponent inside the Concentration range instead of globally.

Making strongs less of a kill moves and more gimmick-related:

- Fstrong kb adj .9 -> .6
- Fstrong damage 10 -> 8

- Ustrong kb adj 1. -> .8
- Ustrong damage(max) 10 -> 8

x Dstrong guaranted full concentration on hit
- Dstrong whiff lag increase by 8

* All strongs only deal solid 3 marks on opponent, they only give full concentration when you already hit them before.

- the strong follow up now consume all mark instead of leave opponent at 3.

More kill power reduction and enhance combo game:

- Uair kb adj .9 -> .7
- Uair base hitpause 13 -> 7
- Uair damage 8 -> 7

- Uspecial kb adj .9 -> .76

- Utilt base kb 5 -> 9

- Dattack2 (the delayed punch) damage reduce 8 -> 4

Update: 28 Nov, 2020 @ 11:56pm

v1.61

Update: 1 Nov, 2020 @ 11:02am

v1.60

Update: 1 Nov, 2020 @ 10:41am

v1.59

Update: 30 Oct, 2020 @ 2:30pm

v1.58

Update: 30 Oct, 2020 @ 1:20pm

v1.57

Update: 16 Oct, 2020 @ 9:32am

v1.56

Update: 14 Oct, 2020 @ 10:46pm

v1.55