Portal 2

Portal 2

3 phases Room
Showing 1-6 of 6 entries
Update: 16 May, 2020 @ 2:23am

room 1:
- light change to room structure
- only 1 laser field is disabled on phase 2 to make the player use more Jump to reach phases 3

room 3:
- added a timed funnel to avoid player staying on 2nd floor between phases (if he doesn't know that a funnel appear)
- added a receptacle on floor to catch player who stay in 2nd floor.
- disabled the high white pannel near roof that player get after phase 1, when player finish phases 2
- added a modified white pannel on cell (phase 3)
- disabled the timer on phases 3 button

Update: 27 Apr, 2020 @ 5:07am

Update: 24 Apr, 2020 @ 4:56pm

*funnel room*
- added jumper if player die in step 1 to come back for step 2
- added glass to avoid player on funnel activation button getting view on other side

*laser room*
- added light underground to avoid straight laser from side 1 to side 2

Update: 24 Apr, 2020 @ 11:42am

*changed the position of the fences (last change) to avoid cube to go trhough in funnel

Update: 24 Apr, 2020 @ 11:29am

*changed position to 2nd phases from funnel room to make cube more accurate when make it jumping from 1 player to the other

Update: 23 Apr, 2020 @ 11:04am