XCOM: Chimera Squad

XCOM: Chimera Squad

Roster Size Workaround + Base Agents Gain XP
Showing 1-7 of 7 entries
Update: 2 May, 2020 @ 10:14am

Fixed max kill XP always being given.


Added config variables to let players modify how much XP on-base agents get from missions.

Update: 28 Apr, 2020 @ 10:17pm

Fixed two things:

1) Added failsafe in case you were *above* the number of missions required to unlock a squad slot, so it wouldn't get stuck waiting for eternity.

2) Only start counting missions once the vanilla squad limit has been reached

Update: 27 Apr, 2020 @ 2:01am

Fixed bug where Base XP gain would stop working after a while.

Update: 26 Apr, 2020 @ 6:40pm

Base Agents Gain XP now accounts for Kill XP, in addition to mission XP.

Update: 26 Apr, 2020 @ 4:03am

Units eligible will rank up in HQ if they meet the requirements, instead of needing to be taken out on a mission first.

Update: 26 Apr, 2020 @ 2:33am

Fixed cheat mode still being enabled by default.

Added pacing to extra squad unlocks. Exact pacing can be configured in XComGameData.ini

Added "Base Agents Gain XP" feature. Can be disabled in XComGameData.ini

Update: 25 Apr, 2020 @ 12:53am

update