Garry's Mod

Garry's Mod

My Base Defence 🛡️🗿🚧 [STABLE]
Showing 11-18 of 18 entries
< 1  >
Update: 19 May, 2020 @ 7:18pm

0.0.20219
    Hot fix
  • Added the correct filtration system for checking if NPC is valid or not...

Update: 19 May, 2020 @ 5:05pm

0.0.2021
    Mostly old bug fixes (from the beta)
  • Fixed a problem with the lobby countdown timer, after an admin has placed the NPC Spawner and BuyBox
  • Updated the information of the Manual in-game with the new client side ConVars
  • mbd_disablePlayerBlurEffect
    ,
    mbd_disablePlayerToyTownBlurEffect
    and
    mbd_disablePlayerTilt
    is now on (1) by default for new players (old players have to change it manually)
  • Changed logic to not end game when no players are in-game; just pause the countdown time for the game
  • Adjusted logic for when to remove NPC if something wrong with it (not completed spawn etc.)
  • Adjusted so NPC Spawner will always reach the NPC limit exactly
  • Added so Lobby picker int., can't go under 0
  • Added so all timers are reset on start game (if developing)
  • Made counting of new NPCs spawned, only for NPC Spawner
  • Only allow to see enemies through walls that have been succesfully spawned
  • Fixed an issue where the grenade for Zombines could get removed
  • Added better list check if NPC is an accepted NPC (e.g. not npc_bullseye or npc_grenade)
  • Added so the player will receive current wave and enemies alive if joining a started game

Update: 19 May, 2020 @ 10:42am

0.0.202
Mostly multiplayer fixes, to make it more stable
  • NPC Strider and Heli. attacked other NPCs (should not) fixed
  • Could not change class before NPC Spawner and BuyBox was placed out, and game not started adjusted to allow
  • Several populations of spawn list on player join (multiplayer)
  • Added support for ULIB and ULX hooks in strict mode
  • Maybe fixed that sometimes (multiplayer) SWEP would not register prop/vehicle
  • Maybe fixed that sometimes (multiplayer) NPC Spawner would not set NPC to finished spawn state
  • You can now disable toy town blur effect with
    mbd_disablePlayerToyTownBlurEffect
    (CLIENT)
  • Removed admin button also, if admin access changes for a player while in lobby (visual purpose)
  • Improved logic to check if NPC should be removed, if stuck
  • Fixed a bug where removing an entity while fixing it created an error (nil entity)
  • Added animation that will no longer be affected by lag: Player tilt angle, toy town blur effect and other HUD items that such as the stamina bar and camera view option button color (ADMIN)
  • Fixed a bug with the minifier, where " not " was replaced in the wrong place
  • Fixed a bug with the NPC Spawner spawning enemies when there are no players on server
  • Added propper language for spawnmenu tabs
  • Fixed a bug with the ammo for medic kits not being correct...
  • Increased the health given by IFak SWEP (medic kit for medic class)
  • Added medical supplies "ammo" to BuyBox under category "Other" for medic class

Update: 12 May, 2020 @ 7:11am

0.0.2
  • Fixed some duplication problems
  • Fixed SWEP icons, so they are a better size on small screens
  • Added so you can disable the color enhancer (state: 0, 1 or 2)
    mbd_PlayerColorEnhancerState
    and blur effect
    mbd_disablePlayerBlurEffect
    ( and they are saved +
    disablePlayerTilt
    now also ) (CLIENT)
  • Added Honk Horn sound effect to vehicles. Can be disabled with
    mbd_disableHonkHornSoundEffect
    (SERVER)
  • Fixed a bug with the spawn menu names not appearing properly when strict mode is 0
  • Fixed a bug with some NPC models changing model on model scale change
  • Added so potential loose bodyparts from NPCs will scale to normal size (1) on NPC death, as the ragdoll will be
  • Minified code using my own minifier application ( https://sourceforge.net/projects/lua-minifier/ )

Update: 7 May, 2020 @ 6:26pm

0.0.111
  • Fixed a propper fallback for Lerp, if it fails...
  • Pre-cached a missing particle effect
  • Fixed correct naming for spawnmenu

Update: 7 May, 2020 @ 5:28pm

0.0.11
  • Fixed a bug, where the whitelist of the BuyBox didn't populate correctly
  • Added so you can set a row limit for the NPC Spawner with convar
    mbd_npcSpawnerMaxNPCRowCount
    (def. 21)
  • Added so crouching increases stamina faster
  • Fixed some issues with removing prop the correct way from client list (undo)
  • Added so the NPCs spawner will every nine seconds make the NPCs search for an enemy target, if they don't have one
  • Fixed so e.g. NOTIFY_GENERIC is defined on server (it is really a client constant)
  • Fixed the NPC Spawner; it had messy code and was broken at some places
  • Added so hooks (in strict mode) that are not allowed, will get removed. This can increase performance!
  • Fixed NPC spawner npc relationship bug... They didn't like each other (combines and zombies)
  • Fixed some bugs and improved code...
  • Fine tuned the aim toybox

Update: 6 May, 2020 @ 7:53am

0.0.1

Update: 25 Apr, 2020 @ 6:22pm

0.0.0