Garry's Mod

Garry's Mod

My Base Defence 🛡️🗿🚧 [STABLE]
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Update: 15 May, 2021 @ 10:37am

0.0.2062 ( Mystery Box Super Fix )

Update: 15 May, 2021 @ 10:14am

0.0.2062 ( Mystery Box Super Fix )

Update: 13 May, 2021 @ 2:18pm

0.0.2061 ( Mystery Box Fix )

Update: 13 May, 2021 @ 2:08pm

0.0.2061 ( Mystery Box Fix )

Update: 12 May, 2021 @ 6:38pm

0.0.206 ( New stuff + Bug fixes )

Update: 9 May, 2021 @ 2:38pm

0.0.2054

Update: 8 May, 2021 @ 5:43pm

0.0.2052 ( Critical )

Update: 8 May, 2021 @ 4:17pm

0.0.2051 ( Allot )

Update: 9 Jun, 2020 @ 7:02am

0.0.204
    New big feature added (custom BuyBox and NPCs for NPC Spawner)
  • Fixed a few small bugs with the screen color modifier (the redness)
  • New Feature: Added possibility to add custom NPCs, that the NPC Spawner will spawn using JSON (similar to the BuyBox JSON)
  • Fixed a bug with the owner system of vehicles
  • Fixed duplication of vehicles
  • Adjustment: Added No Collide to default allowed tools
  • Improved how the custom gore models are being added to the NPC spawn list
  • Custom gore NPCs are now available to spawn withing the spawnmenu, if strict setting is off (0)
  • NPC are now possible to spawn from spawnmenu without them getting removed
  • Fixed a bug, where the enemies alive counter, would not get reset on game end
  • Made the client side ragdoll model for all NPCs as good as it can be at the moment..
  • Added so content that needs either Half-Life 2: EP One or Two, will only show up as an option if the respective games are mounted
  • New Feature: Added so an Admin can customize the spawnlist for the NPC Spawner and BuyBox within the settings panel! Can be found under the "Options" tab
  • Fixed a bug with the ladder creating an error with the model
  • Improved position marker for Players (visuals)
  • Added so players can not open spawnmenu when spectating and MBD is not finished loading
  • Cleaned up some player functions (placement etc.)
  • Improved spawn time for Player on death and the strip time
  • Cut down the time it takes to open lobby with TAB + E
  • Fixed a bug with removing of unvalid NPCs. You also need to enable the developer convar to show what got removed
  • Improved the NPC-marker (CLIENT)
  • Fixed some particle errors (gib juice and smoke grenade from M79)
  • Added so enemies will have a schedule of SCHED_WAKE_ANGRY instead of SCHED_SHOOT_ENEMY_COVER after spawn
  • Made it so enemies will have a neatural (D_NU) relatioship between eachother, instead of like (D_LI)
  • Added another way to make NPC Headcrab to D_NU every other NPC on map on spawn
  • Improved relationship adding
  • Improved spawning of NPCs from NPC Spawner allot ( will almost never fail/get stuck ) (new system and logic)
  • Removed scaling of NPC Headcrab if it spawns from a NPC Zombie
  • Added chat print if a Player gets killed by an NPC

Update: 21 May, 2020 @ 8:02pm

0.0.203
    Fine tuning of different stuff and multiplayer improvements
  • Fixed so the BuyBox tag fill always shows...
  • Added more strict/correct way of limiting the Admins access to free stuff/benefits if they do not have the setting enabled (Spawnmenu, Lobby, BuyBox & Vehicles)
  • Added a notify color for the lobby menu for class name on hover, if not possible to change to that class right now (e.g. full or round/wave !% 3)
  • Fixed a bug where you could not spawn vehicles from spawnmenu even if strict setting was off
  • Added propper owner check of vehicles
  • Adjustment: Removed long aim for NPCs
  • Adjustment: Added more aggressive checks to figure out if NPCs has an enemy
  • Adjustment: Added so you can spawn props for free when game has not started (always)
  • Added prediction for countdown timer (no lag)
  • Added prediction for class picker (no lag)
  • Added prediction for respawn button text, when a class is picked (no lag)
  • Fixed a security issue with changing player class
  • Added visual communication for when choosing a class + new sound if removing self from picked class
  • Fixed a small bug when populating the Admin Settings panel, where if the panel was closed before loading has completed, an error would occure (net.receive)
  • Fixed a bug where the players loadout would continue to give weapons for the prev. selected class, when the class was changed by self within the lobby