Arma 3
PSZ: Balanced Firepower (Prototype)
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Update: 9 Nov, 2020 @ 4:51pm

0.5
- Improved explosion protection of APC wheels

Update: 26 Oct, 2020 @ 2:23pm

0.4
- RHS style spalling for HEAT rounds
- More aerial missiles balanced

Update: 5 Oct, 2020 @ 1:19pm

0.3.4
- Spike explosive warhead set to 2 kg

Update: 3 Oct, 2020 @ 6:35pm

0.3.3
- Minor rebalance of explosives to take type of explosive in account

Update: 22 Aug, 2020 @ 3:12pm

0.3.2
- Minor hitpoint balancing for armored vehicles

Update: 15 Aug, 2020 @ 8:05pm

0.3.1
- Standarized turret hitpoints: RWS, light unmanned, light manned, heavy unmanned, heavy manned
- Wheeled APC and lightly armored turrets take significant damage from heavy HEF rounds

Update: 14 Aug, 2020 @ 10:28pm

Update: 14 Aug, 2020 @ 8:37pm

0.3
Vanilla A3 armored vehicles (APC, IFV & MBT)
- Initial balancing of hitpoints
- Standarized armor and armorStructural
- Engine and hull fire effects

Update: 21 Jul, 2020 @ 2:49am

0.2
- Automated lethal zone for fragmentation of HE and HEF rounds
- Balanced most of the game's penetrators

Update: 25 Jun, 2020 @ 7:37pm

Public prototype - proof of concept