RimWorld

RimWorld

Specialist Weapons
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Update: 15 May, 2020 @ 8:20pm

-Added 3 new raider types that will use Specialist Weapons during raids

Update: 5 May, 2020 @ 4:35pm

-Insect Jelly added to Acid Sprayer's material costs

Update: 29 Apr, 2020 @ 12:06am

-Preview thumbnail updated

Update: 28 Apr, 2020 @ 1:55pm

-Changed Crypto-Blower to Cryptosleeper
-Cryptosleeper texture updated
-Cryptosleeper barrel melee damage changed to stab, increased power from 9 to 11
-Cryptosleeper can now inflict frostbite with its barrel attack
-Flamethrower can now inflict flames with its barrel attack
-Acid Sprayer can now inflict chemical burns with its barrel attack
-EMP Lance can now stun enemies with its barrel attack
-Laser Carbine can now inflict laser burns with its barrel attack

Update: 27 Apr, 2020 @ 6:31pm

-Improved the way the Acid Sprayer inflicts toxic build-up, basing the severity on damage taken and allowing it to build up from multiple attacks
-Application of toxic build-up now considers toxic sensitivity
-Buffed the Acid Sprayer's building damage factor to a level where it's actually useful at melting down structures and cover through sustained fire
-Buffed the Coilgun's building damage factor slightly as well
-Changed the Acid Sprayer's armor category from Sharp to Heat, making devilstrand a pretty decent protective option
-Changed the Crypto-Blower's armor category from Heat to Sharp, making thick furs and metals (such as plasteel) more resistant to its damage
-Changed the Laser Carbine's armor category from Heat to Sharp, making it deflect off of metal armor
-Changed EMP Lance's rate of fire slightly and increased its area of effect
-Fixed a mistake where this mod was making the ignite fire sound needlessly loud
-Changed some weapon descriptions to reflect some of the changes
-Projectile speed tweaks
-Tweaked the textures slightly, though this might be unnoticeable

Update: 27 Apr, 2020 @ 12:20pm

-Crypto-Blower accuracy and burst count slightly nerfed but damage buffed; DPS increased slightly

Update: 27 Apr, 2020 @ 11:23am

-Fixed an issue where the acid sprayer caused the shooter to "pivot"

Update: 26 Apr, 2020 @ 11:32pm

-Fixed Laser Carbines, they should now pierce shields as planned
-Flamethrower reworked and Acid Sprayer buffed, I felt these two weren't powerful enough for their very limited range but they should be much more effective now
-Coilguns should no longer spawn on Heavy Mercenaries

Update: 26 Apr, 2020 @ 6:00pm

-EMP Lance no longer debuffs user's movespeed
-Other movespeed debuffs nerfed
-Item weight and material costs changed to be more logical

Update: 26 Apr, 2020 @ 5:04pm

-Changed Cryo-blower to Crypto-blower to fit better with Rimworld's lore
-Changed research requirement from Firefoam to Cryptosleep
-Description changes to match