Counter-Strike 2

Counter-Strike 2

kz_dank_stacks
Showing 1-10 of 11 entries
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Update: 1 May, 2020 @ 7:01pm

-fixed a couple misplaced torches

Update: 1 May, 2020 @ 6:05pm

-better cubemaps

Update: 1 May, 2020 @ 12:56pm

-cubemaps!

Update: 30 Apr, 2020 @ 7:58am

-added missing overlay
-more torches

Update: 30 Apr, 2020 @ 6:29am

-move floating sign onto wall
-allign headbang tunnel entrance ramp
-tried adding sign for blind ramp..

Update: 29 Apr, 2020 @ 3:53pm

-made all ramps 5/4 slope
-found and fixed another stretched brush..
-added signage
-even brighter

Update: 28 Apr, 2020 @ 7:25am

-increased final longjump block to 260
-lowered skybox
-alligned texture on all wood blocks
-save to ramp into hole near start, ramp is still a bit sticky
-increased height to a block so you couldn't just skip a longjump
-two blocks to eliminate two death spots
-save over small surf into wall
-save under first outside section
-save ledge to second inside floor
-save ledge to double ramp on second floor inside
-save ledge to outside area
-save grate over hole in outside area
-added danger sign beside giant hole
-fixed stretched roof brush
-changed lj block side texture for better number visibility
-changed lj block top texture on 270-289
-changed ladder texture in lj room
-added black back texture to lj exit portal

Update: 26 Apr, 2020 @ 11:18am

-Brighter
-Added clip over all ramps
-Added clip to stop potential major skip
-Added some light decoration
-Removed rogue block outside tower
-Added way to restart after falling outside
-Ramp into hole near start easier
-Headbanger at end of inside area easier
-Alternative route to ladderhop
-Changed a few awkward block sections
-Tried to make things more comboey
-Adjust various blocks / changed route

Update: 26 Apr, 2020 @ 11:14am

Nothing important

Update: 26 Apr, 2020 @ 11:03am

WIP, need to add/fix some stuff