Stellaris

Stellaris

Machine Shipset
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Update: 4 Jun, 2020 @ 4:54pm

Restructured some code and squashed some bugs. MSY shouldn't appear as an entity box.

Goddamn I'm tired

Update: 2 Jun, 2020 @ 8:29am

Added new constructor model.

Update: 1 Jun, 2020 @ 11:39am

Update 1-015

Added new science ship model.

Update: 1 Jun, 2020 @ 6:03am

Update 1-014

The Final Megastructure

Patch Notes

-Added Machine sentry array.
-Fully animated and staged.
-Uses rings-within-rings, which took far too long to set up

Update: 31 May, 2020 @ 11:28am

Update 1-013

This update adds the machine Mega Art Institution.

Patch Notes:

-Added machine Mega Art Institution megastructure, built in 3 stages and animated.
-Added new machine megastructure construction platform, shaped like a slatted O.
-Fixed bug where the science nexus was an XYZ box on linux/mac
-Fixed bug where the Mega Shipyard was an XYZ box on linux/mac

Known Bugs
-Turrets lose shading in space storms
-Juggernaut disappears at certain viewing angles

Update: 30 May, 2020 @ 5:47am

Update 1-012
This update adds the Interstellar Assembly

Patch Notes

-Added machine interstellar assembly, built in four stages.
It's animated, the forum and parliamentary rings rotate on different axis.

Update: 29 May, 2020 @ 10:39am

Update 1-011

The Science Nexus!

Patch Notes
-Added machine science nexus.
-Built in 3 stages like vanilla.
-Animated, shares a rotary core with the mega shipyard, has particle collider FX

Update: 28 May, 2020 @ 7:16am

Update 1-011

This update adds the Mega Shipyard!

Patch Notes

-Added mega shipyard stages
The mega shipyard has an animated core and has fancy FX.
-Fixed matter decompressor appearing in galaxy map when zooming out from its system.
-Fixed corvettes showing up as XYZ boxes.
-Removed Herobrine

Known Bugs
-Ships spawn from above the star when built from a mega shipyard?
-Some clipping issues in the citadel that are being patched Fixed!

Update: 26 May, 2020 @ 1:28pm

Quick update addressing habitat lighting errors and shading bugginess.
-Habitats now have scaling lights based on their population. (Like planets)

Update: 18 May, 2020 @ 4:45pm

Machine city set altered to have more of a glow effect as to make it look less mundane. Ecumenopolis clipping issues patched.