Stellaris

Stellaris

Machine Shipset
2,022 Comments
Xenomorph Kitty 10 Jul @ 9:46am 
Experiencing issues also. I've tried different places in load order etc. But certain ship sizes like the dreadnought and battlecruiser have missing sections or have sections that are reverted to the basic Mammalian ship set.
Khorne Flakes 9 Jul @ 3:50pm 
I think there is a conflict with the latest version of NSC3 and this, I tried with just Machine Shipset and NSC3 and put machine ship set first and still had the NSC3 ships be default instead of this shipset. This is my favorite shipset and I'm glad you've kept it updated all these years so far!
AryxCami  [author] 7 Jul @ 5:45am 
should be unless something big's changed, hmm
tjimagineer 7 Jul @ 4:18am 
Is this compatible with latest version of NSC3? I am having an issue where my flagship and a few others have missing parts that are invisible when I look at them in the shipset picker for custom factions.
Crazy Old Texan 4 Jul @ 7:27am 
I'll check again. I'm getting the infamous cube on some of the ship sections. I'll re-install
行走闪光弹 3 Jul @ 11:41pm 
burn the launcher, it's a heretic
spoogz 2 Jul @ 5:27pm 
burn the launcher, it's a heretic
AryxCami  [author] 2 Jul @ 9:00am 
yes it works, the launcher is a liar
tsirkinss 25 Jun @ 8:37am 
I understand that the team is fixing and updating the structures with the 4.0 update but they should update the mod page because all the information is outdated.
Daepapa 24 Jun @ 4:14am 
@Crazy Old Texan fix what? mod works fine
Crazy Old Texan 20 Jun @ 6:20am 
Please, please fix this. I tried myself but the problem eludes me. I'm having "my favorite shipset" withdrawals?
Simon Klevin 17 Jun @ 1:20pm 
You ever think of doing another shipset mod? Does anyone know of any other shipset mods that come near this level of quality?
AryxCami  [author] 4 Jun @ 4:41pm 
Huh, should still be using the machine ships models

man I hate 4.0

paradox broke everything for shipset modders lmao
Vumpalouska 3 Jun @ 10:10pm 
Hmmm, I remember there being an awesome looking custom appearance for machine rignworlds. It would be nice to have it back - it's easily better looking than the vanilla ringworld. At present, the machine rignworlds appear to be identical to the vanilla ones.
Alex 1 Jun @ 3:35am 
Still the coolest shipset out there :)
Old Ben 30 May @ 1:31pm 
@acidproof - I will agree. With NSC loaded this mod has issues, like missing section on battlecruiser, explorer looks compressed, etc. When I load this mod by itself it does appear to be okay and does not have the ships that NSC adds, regardless of load order. I enjoy these mods, hope they can resolve the issues soon, I appreciate the mod community :)
acidproof 29 May @ 2:50pm 
@Old Ben - the NSC stuff is bugged right now.
Old Ben 28 May @ 4:03pm 
Just got up to building a Battlecruiser and its missing a mid section.
AryxCami  [author] 24 May @ 3:46pm 
Need to gather a list of the main issues with it to be fixed.
This mod specifically, NOT NSC.
57z 22 May @ 6:18pm 
yeah 4.0 broke this mod, but the dev is active so it will be fixed soon just wait guys
Lord Seabass 17 May @ 11:02am 
@^0Aeonz you are not alone in that, a lot of the ships from NSC are currently having that problem: from the exploration cruiser to the stunted growth carrier.
^0Aeonz 17 May @ 9:05am 
Im curious about the missing midsection of the flagship. Am I alone on missing that?
actualcthulhu 17 May @ 5:50am 
It seems that there is no model for hyper relay structure, I get the placeholder box.
AryxCami  [author] 16 May @ 11:28pm 
should still work, pdx properly fucked the job with the latest update but still works in testing
Wasabiface 16 May @ 1:01pm 
Uh-oh, this mod got the red triangle. :( :( :( :( I super love this mod. You've done such a great job with it.
acidproof 15 May @ 6:47pm 
It doesn't work to fix NSC ships, just makes the error boxes Reptilian. Shame.
AryxCami  [author] 15 May @ 1:11pm 
Huh, I'll go add that
Mr. Kitty 14 May @ 10:49pm 
Adding the fallback line to the Graphical_culture file fixed the error boxes for me.
Idk if it'd work nsc but it works for standard.
Adding " fallback = reptilian_01 " To the file worked for me. (though idk if another shipset works better than reptilian as the fallback.)

The file is called " machine_01_graphical_culture " which is easy enough to search for.
I have a walnut for a brain though so I do not know if my "fix" is right or could cause unforseen complications.

Could try adding the line or could wait for the actual smart person to fix it themself properly (the author). I'd caution for the latter cause as said, idk if my method is right or may cause issues my simple brain can't consider. XD. Still offered this if anyone is impatient like me. :bleach:
WesaKITT3N 14 May @ 9:07pm 
Can confirm I am having the exact same issue as @lauraTons.
Wairui 14 May @ 5:34pm 
Thanks so much for your time and effort to make this useful mod.
Please change your supported version to the following -
supported_version="v4.0.*"
Now with this line, your mod will show up-to-date whenever Paradox releases update fixes.
Mr. Kitty 14 May @ 10:34am 
Comparing it to other shipset's graphical_culture files that seems the only part missing.
Mr. Kitty 14 May @ 10:33am 
What was the fallback set to before? It might be an easy enough fix in the graphical_culture file
tilarium 14 May @ 8:55am 
@Draconia if you took the time to read the comments you’d have already know that he is looking into it.
Draconia Empire 14 May @ 8:24am 
hi, is it possible for you to update this mod to 4.x.x., thx
AryxCami  [author] 13 May @ 7:47am 
Unsure, wondering if Paradox broke things with shipset fallbacks because they were all working fine in 3.14 D:
Бумбараш 13 May @ 1:31am 
Planets with orbitals look like this: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3480796583
Could the problem be with this mod?
Irrer on Tour 12 May @ 9:32am 
@LauraTons me too! it is frustrating!X(

on 3.14, EVERYTHING worked perfectly!DX
LauraTons 12 May @ 2:55am 
Im getting placeholder xyz boxes for the nsc ship sections. (anywhere in load order) Any ideas?
ElizabethLove 11 May @ 2:56pm 
Appreciate it! Definitely chilling on 3.14 for a bit while 4.0 works out the kinks
Miau 10 May @ 6:26am 
Is it possible install a pre 4.0 version of this mod ?
Afire_Inquisitor 8 May @ 10:36am 
@Gahr as far as I am aware, NSC3 was very broken as of two days ago, unless they've fixed all the issues they were having I'd suspect the problems lie with them rather than this mod of the game.
Gahr🐉 8 May @ 9:18am 
I really liked the mod, especially the designs that remind me of Halo's UNCS! But it seems that it's not working with NSC3, the new class ships appear without texture. Do you plan on updating to NSC3 or is the problem just with me?
晨曦 8 May @ 2:47am 
大佬NB!!!
AryxCami  [author] 7 May @ 2:37pm 
Working on a fix now, should have it working again tomorrow :steamhappy:
spoogz 6 May @ 5:45pm 
@2801136819

要有耐心
(translation: be patient)
2801136819 6 May @ 5:41pm 
求更新
tilarium 6 May @ 1:01pm 
@jrbush Yup, that's why the author said 20 hours ago (17 before your post) and just a couple of comments lower that he'll look into it.
Android Identity 6 May @ 9:52am 
Mod creator posted they're looking into fixing the mod 17 hours ago and you have the audacity to ask if the mod's dead :theskull:
jtbush00 6 May @ 9:46am 
Is this mod dead?