Europa Universalis IV

Europa Universalis IV

Celtic Union
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Update: 13 May, 2021 @ 5:20am

-Update 1.3 "Majapahit"-
Basic support for 1.31
Admin tech 10 is now a soft requirement
Added new monument Ring of Brodgar
Achievement missions no longer give prestige and legitimacy
Now uses kcc for some events and effects
Religious icons and interface modifications now depend on kcc
Fixed "Visited holy forest" giving 1% goods produced instead of 10%
Fixed "War Vision" giving 25% shock damage instead of 20%
Fixed some typos

Update: 30 Dec, 2020 @ 1:44pm

Added support for KCC menu

Update: 27 Dec, 2020 @ 1:39pm

Removed "NEW minor update" from title

Update: 10 Aug, 2020 @ 1:50pm

-Update 1.2.0-
Events:
Replace release event with 1.2.0 event

Missions:
Streamlined missions in the Culture path
Celtic Empire no longer requires Brittany but Cornwall instead
Conquer England path replaced with new path about Celtic and Anglo-Saxon culture
Improved requirement tooltip for Emperor titles
New missions pictures
Added Celtic Cornish

Balancing:
Cultural progress now gives +1% missionary strength
Founding of the Celtic Union modifier now gives -5 years of separatism
Converting Celtic Pagan provinces is now harder (-1% -> -2% ms)

Religion:
Celtic Paganism is now again in its own religion group

Achievements:
Completing an achievement now fires an event to encourage players to share their achievement on the discord

Bug fixes:
Fixed celtic drum sound distortion

Update: 26 Jun, 2020 @ 7:56am

-Patch 1.1.2-
CUS:
Celtic USA requirements update to be the same as USA
Can no longer form CUS as USA
Can now also be formed by scottish nations
Updated ideas

Bug fixes:
Local Culture conversion cost fixed
Fixed filename collision
Iceland area replaced with subarctic islands

Update: 24 Jun, 2020 @ 7:55am

-Patch 1.1.1-
Music and Sound:
Added 5 soundtracks while you play a Celtic nation
Added sound effects to Presbyterianism and Celtic Paganism

General Balancing:
Antipagan crusade cb is now also available for any rivals and with full religious ideas
Clan Participation now gives 2.5% adm eff & 7.5% core cr & -10 max absolutism
National ideas naval moral 10%->5%, advisor cost -15%->-10%, removed trade efficiency, heavy ship power 15%->5%
Paganism now requires an extra side but added Rügen as possible holy side

Religion Balancing:
Celtic Paganism is now in the Pagan group
Presbyterian no longer gives +1 advisor pool
Presbyterian aspect cost 100->150 and 150->200
Presbyterian aspect reform progress 33->20, recovery army moral speed 15%->10%, shock damage and moral are now two separated aspects
Paganism can no longer get manpower if already at 100% mp
Place of Ancestor modifier is now triggered
AI Religious conversion buffs nerfed
Pagan culture cc -40%->-40T%

Bug fixes:
Ceiltifior now only spawns for CU or Pagans
Fixed various rebels sizes
Fixed unit models

Update: 8 Jun, 2020 @ 10:12am

-Update 1.1 "Emperor"-
Supported version is now 1.30

Features:
Pagan Anglican aspect icon replaced with Pagan icon
Added Emperor of Gaul/Iberia/Scandinavia modifier as mission reward
Added other KC religion icons and improved contrast on Pagan & Presbyterian icons
Presbyterian icon patter is now less pointy
Comprehensive French translation by Plasijef, thank you very much!

Balance changes:
Max states into governing capacity (1 state = 50 gov cap)
Presbyterian aspect culture ccr -20%->-25% bc there are now more cccr in vanilla
Presbyterian aspect 0.25 -> 1 yearly prestige bc DoF got nerfed
Presbyterian aspect +5% moral on top of 15% shock dmg bc DoF got nerfed
Presbyterian added manpower in true faith provinces +10% bc DoF got nerfed
Sun Never Setting adm efficiency 10%->15% bc vanilla nation also get lots of adm efficiency
Christian King reform now gives -15% state maintenance cost
High King refom yearly absolutism 0.25->1 bc absolutism gain buffed
Clan Participation reform -5% core cost & +5% adm eff & -10 absolutism -> 10% adm eff & -15 absolutism
National Ideas war exhaustion -0.02->-0.03 bc DoF nerfed
Paganism cccr -33%->-40% bc there are now more cccr in vanilla
Emperor of Gaul now requires 15->20 provinces bc France got more provinces

Modding:
Added cel_can_have_celtican_center_of_reformation_trigger

Bug fixes:
Improved can have CoR to work better with 1.30
Reformed church mission can now be completed when Christian but not Catholic

Update: 25 May, 2020 @ 4:40am

-Patch 1.0.1-
New Celtic USA flag

Balancing:
Christian counter movement events trigger more frequent, one addition event that spawns rebels regardless of religion and start decreases stability by 2
New Celtic king event more likely to trigger and improved ruler

Bug fixes:
Christian counter movement can no longer spawn in the capital and must spawn on the same continent
Some typos fixed
Improved german localisation

Additionaly, the public code is now obfuscated excluding ./events/* and ./common/countries/*.
If this worsens your experience in anyway, please contact me on the discord.

Update: 16 May, 2020 @ 7:50am

-Release-
Basic German localistation added
French and Spanish updated

Bug fixes:
Weather the Reformation modifier replaced by United Religion modifier
Renamed some event namespaces
Fixed some typos

Including all changes from RC1 and RC2

Update: 16 May, 2020 @ 5:28am

-Release Candidate 2-
Added 3 new Achievement missions: Irish Catholic, Celtic Isles, Pagan Brothers
Added new Celtic USA flag

Religion:
Readjusted Presbyterian map color
Added 1% missionary strength to aspect
Warpaint aspect 10% shock damage -> 15%
War vision aspect 20% shock damage -> 25%
200 aspect cost reduced to 150

Missions:
Replaced Cultural Progress country modifier with province modifier
Replaced Faster Integration modifier with Celtic Culture Revived
Sun Never Setting modifier changed

Various:
Navy tradition from national ideas 0.5->1.0
Same culture advisor cost from national ideas -> -15% advisor cost regardless of culture
Replaced all vanilla modifiers
Printing press modifier duration increased

Debug & Fixes:
Fixed Presbyterian CoR not being able to convert provinces
Fixed converting to Presbyterian not removing catholic modifiers
Fixed Celitishist decision always showing
Fixed trigger that determines if you are Celtic Monarchy
Removed all debug decisions expect refresh missions
All non ANSI chars replaced